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Using Immersive Virtual Reality to Create Presence in Online Shopping

dc.contributor.authorZeng, Wanxian
dc.contributor.authorRichardson, Alex
dc.coverage.spatialHobart, Australia
dc.date.accessioned2021-10-12T00:42:23Z
dc.date.createdDecember 4-6 2017
dc.date.issued2017
dc.date.updated2020-11-23T11:25:56Z
dc.description.abstractRecent attempts to apply virtual reality to e-commerce implies the need for a better understanding of this emerging immersive presentation medium as an approach for digitisation and marketing of product and brand. Compared with two-dimensional presentation media (e.g. text and images), virtual reality is much more capable of enabling “presence”, the perceptual illusion of nonmediation or the feeling of being in the virtual environment instead of in the real world. This explorative study will investigate what characteristics of immersive virtual reality artefacts and their associated virtual space to digitally stimulate “presence”, and whether and how “presence” can affect consumers’ online shopping behaviour. By adopting a phenomenological approach, the findings will help to sensemake relationships of presence in online shopping context among concrete virtual environment design options, presence, and other relevant constructs, through the analysis of data collected from semi-structured interviews of users of a virtual reality shopping app.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.isbn978-1-925646-09-2en_AU
dc.identifier.urihttp://hdl.handle.net/1885/250654
dc.language.isoen_AUen_AU
dc.publisherAustralasian Conference on Information Systemsen_AU
dc.relation.ispartofProceedings of the 28th Australasian Conference on Information Systemsen_AU
dc.relation.ispartofseriesThe 28th Australasian Conference on Information Systems, ACIS 2017en_AU
dc.rights© 2017 Australasian Conference on Information Systemsen_AU
dc.source.urihttps://aisel.aisnet.org/acis2017/83en_AU
dc.subjectimmersive virtual realityen_AU
dc.subjectpresenceen_AU
dc.subjectvirtual spaceen_AU
dc.subjectdigitisationen_AU
dc.subjectelectronic commerceen_AU
dc.titleUsing Immersive Virtual Reality to Create Presence in Online Shoppingen_AU
dc.typeConference paperen_AU
dcterms.accessRightsOpen Access via publisher websiteen_AU
local.bibliographicCitation.lastpage9en_AU
local.bibliographicCitation.startpage1en_AU
local.contributor.affiliationZeng, Wanxian, College of Business and Economics, ANUen_AU
local.contributor.affiliationRichardson, Alex, College of Business and Economics, ANUen_AU
local.contributor.authoruidZeng, Wanxian, u5516808en_AU
local.contributor.authoruidRichardson, Alex, u2536098en_AU
local.description.embargo2099-12-31
local.description.notesImported from ARIESen_AU
local.description.refereedYes
local.identifier.absfor080602 - Computer-Human Interactionen_AU
local.identifier.absfor150302 - Business Information Systemsen_AU
local.identifier.absseo890399 - Information Services not elsewhere classifieden_AU
local.identifier.ariespublicationU2536098xPUB6en_AU
local.publisher.urlhttps://aisel.aisnet.org/acis2017/83en_AU
local.type.statusPublished Versionen_AU

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