Using Immersive Virtual Reality to Create Presence in Online Shopping
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Date
Authors
Zeng, Wanxian
Richardson, Alex
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Volume Title
Publisher
Australasian Conference on Information Systems
Abstract
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding of
this emerging immersive presentation medium as an approach for digitisation and marketing of product
and brand. Compared with two-dimensional presentation media (e.g. text and images), virtual reality is
much more capable of enabling “presence”, the perceptual illusion of nonmediation or the feeling of
being in the virtual environment instead of in the real world. This explorative study will investigate what
characteristics of immersive virtual reality artefacts and their associated virtual space to digitally
stimulate “presence”, and whether and how “presence” can affect consumers’ online shopping behaviour.
By adopting a phenomenological approach, the findings will help to sensemake relationships of presence
in online shopping context among concrete virtual environment design options, presence, and other
relevant constructs, through the analysis of data collected from semi-structured interviews of users of a
virtual reality shopping app.
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Book Title
Proceedings of the 28th Australasian Conference on Information Systems
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Open Access via publisher website
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DOI
Restricted until
2099-12-31
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