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Multilayer Map Generation Using Attribute Loss Functions

dc.contributor.authorTang, Runze
dc.contributor.authorSweetser Kyburz, Penny
dc.date.accessioned2023-03-19T22:52:38Z
dc.date.issued2023
dc.description.abstractProcedural Content Generation via Machine Learning (PCGML) has been studied to generate terrain maps, but many studies focus on height maps and lack human control. We propose a method based on Generative Adversarial Networks (GANs) to generate multilayer maps of terrain with statistical attributes as inputs to introduce more human control. Since the discriminators used in GANs are difficult to evaluate and lack transparency, we propose attribute loss functions, which work as a supervised approach to evaluate the statistical attributes of generated maps directly using differentiable functions for backpropagation. We tested combinations of two model architectures and different conditional normalisation methods and analysed their characteristics. We found that CGAN architecture with batch normalisation worked well in general, while SPADE block introduced more fragments, and channel-wise normalisation satisfied input conditions better but lost distribution diversity and inter-layer relationships.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.citationRunze Tang and Penny Sweetser. 2023. Multilayer Map Generation Using Attribute Loss Functions. In Foundations of Digital Games 2023 (FDG 2023), April 12–14, 2023, Lisbon, Portugal. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3582437.3587175en_AU
dc.identifier.isbn978-1-4503-9855-8/23/04en_AU
dc.identifier.urihttp://hdl.handle.net/1885/287170
dc.language.isoen_AUen_AU
dc.provenancePermission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first pageen_AU
dc.publisherACMen_AU
dc.relation.ispartofFoundations of Digital Games 2023 (FDG 2023)en_AU
dc.rights© 2023 Copyright held by the owner/author(s)en_AU
dc.rights.licenseCreative Commons Licenseen_AU
dc.subjectprocedural content generation via machine learningen_AU
dc.subjectgenerative adversarial networksen_AU
dc.subjectvideo gamesen_AU
dc.subjectterrain map generationen_AU
dc.titleMultilayer Map Generation Using Attribute Loss Functionsen_AU
dc.typeConference paperen_AU
dcterms.accessRightsOpen Accessen_AU
local.bibliographicCitation.lastpage4en_AU
local.bibliographicCitation.startpage1en_AU
local.contributor.affiliationTang, Runze, School of Computing, CECC, The Australian National Universityen_AU
local.contributor.affiliationSweetser Kyburz, P., School of Computing, The Australian National Universityen_AU
local.contributor.authoruidu7102270en_AU
local.contributor.authoruidu1072166en_AU
local.identifier.doi10.1145/3582437.3587175en_AU
local.publisher.urlhttps://www.acm.org/en_AU
local.type.statusAccepted Versionen_AU

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