Multilayer Map Generation Using Attribute Loss Functions
| dc.contributor.author | Tang, Runze | |
| dc.contributor.author | Sweetser Kyburz, Penny | |
| dc.date.accessioned | 2023-03-19T22:52:38Z | |
| dc.date.issued | 2023 | |
| dc.description.abstract | Procedural Content Generation via Machine Learning (PCGML) has been studied to generate terrain maps, but many studies focus on height maps and lack human control. We propose a method based on Generative Adversarial Networks (GANs) to generate multilayer maps of terrain with statistical attributes as inputs to introduce more human control. Since the discriminators used in GANs are difficult to evaluate and lack transparency, we propose attribute loss functions, which work as a supervised approach to evaluate the statistical attributes of generated maps directly using differentiable functions for backpropagation. We tested combinations of two model architectures and different conditional normalisation methods and analysed their characteristics. We found that CGAN architecture with batch normalisation worked well in general, while SPADE block introduced more fragments, and channel-wise normalisation satisfied input conditions better but lost distribution diversity and inter-layer relationships. | en_AU |
| dc.format.mimetype | application/pdf | en_AU |
| dc.identifier.citation | Runze Tang and Penny Sweetser. 2023. Multilayer Map Generation Using Attribute Loss Functions. In Foundations of Digital Games 2023 (FDG 2023), April 12–14, 2023, Lisbon, Portugal. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3582437.3587175 | en_AU |
| dc.identifier.isbn | 978-1-4503-9855-8/23/04 | en_AU |
| dc.identifier.uri | http://hdl.handle.net/1885/287170 | |
| dc.language.iso | en_AU | en_AU |
| dc.provenance | Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page | en_AU |
| dc.publisher | ACM | en_AU |
| dc.relation.ispartof | Foundations of Digital Games 2023 (FDG 2023) | en_AU |
| dc.rights | © 2023 Copyright held by the owner/author(s) | en_AU |
| dc.rights.license | Creative Commons License | en_AU |
| dc.subject | procedural content generation via machine learning | en_AU |
| dc.subject | generative adversarial networks | en_AU |
| dc.subject | video games | en_AU |
| dc.subject | terrain map generation | en_AU |
| dc.title | Multilayer Map Generation Using Attribute Loss Functions | en_AU |
| dc.type | Conference paper | en_AU |
| dcterms.accessRights | Open Access | en_AU |
| local.bibliographicCitation.lastpage | 4 | en_AU |
| local.bibliographicCitation.startpage | 1 | en_AU |
| local.contributor.affiliation | Tang, Runze, School of Computing, CECC, The Australian National University | en_AU |
| local.contributor.affiliation | Sweetser Kyburz, P., School of Computing, The Australian National University | en_AU |
| local.contributor.authoruid | u7102270 | en_AU |
| local.contributor.authoruid | u1072166 | en_AU |
| local.identifier.doi | 10.1145/3582437.3587175 | en_AU |
| local.publisher.url | https://www.acm.org/ | en_AU |
| local.type.status | Accepted Version | en_AU |