Time-Layered Gamic Interaction with a Virtual Museum Template
| dc.contributor.author | Champion, Erik | |
| dc.contributor.author | Kerr, Rebecca | |
| dc.contributor.author | Rahaman, Hafizur | |
| dc.contributor.author | McMeekin, David A. | |
| dc.contributor.editor | Ioannides, Marinos | |
| dc.contributor.editor | Fink, Eleanor | |
| dc.contributor.editor | Cantoni, Lorenzo | |
| dc.contributor.editor | Champion, Erik | |
| dc.coverage.spatial | Virtual Event | |
| dc.date.accessioned | 2024-03-05T01:55:45Z | |
| dc.date.created | November 2–5, 2020 | |
| dc.date.issued | 2021 | |
| dc.date.updated | 2022-10-16T07:26:26Z | |
| dc.description.abstract | This paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers. | en_AU |
| dc.format.mimetype | application/pdf | en_AU |
| dc.identifier.isbn | 978-3-030-73042-0 | en_AU |
| dc.identifier.uri | http://hdl.handle.net/1885/315721 | |
| dc.language.iso | en_AU | en_AU |
| dc.publisher | Springer Nature Switzerland AG | en_AU |
| dc.relation.ispartofseries | 8th International Conference, EuroMed 2020 | en_AU |
| dc.rights | © Springer Nature Switzerland AG 2021 | en_AU |
| dc.source | Lecture Notes in Computer Science | en_AU |
| dc.source.uri | Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection : 8th International Conference, EuroMed 2020, Virtual Event, November 2–5, 2020, Revised Selected Papers | en_AU |
| dc.subject | Time-Layered culture map | en_AU |
| dc.subject | Recogito | en_AU |
| dc.subject | Virtual museums | en_AU |
| dc.subject | Unity | en_AU |
| dc.subject | Interactive simulation | en_AU |
| dc.subject | Immersive and multimedia experiences | en_AU |
| dc.title | Time-Layered Gamic Interaction with a Virtual Museum Template | en_AU |
| dc.type | Conference paper | en_AU |
| local.bibliographicCitation.lastpage | 322 | en_AU |
| local.bibliographicCitation.startpage | 311 | en_AU |
| local.contributor.affiliation | Champion, Erik, College of Arts and Social Sciences, ANU | en_AU |
| local.contributor.affiliation | Kerr, Rebecca, Curtin University | en_AU |
| local.contributor.affiliation | Rahaman, Hafizur, Curtin University | en_AU |
| local.contributor.affiliation | McMeekin, David A., Curtin University | en_AU |
| local.contributor.authoruid | Champion, Erik, u1102920 | en_AU |
| local.description.embargo | 2099-12-31 | |
| local.description.notes | Imported from ARIES | en_AU |
| local.description.refereed | Yes | |
| local.identifier.absfor | 460706 - Serious games | en_AU |
| local.identifier.absfor | 330310 - Interaction and experience design | en_AU |
| local.identifier.absfor | 430306 - Digital history | en_AU |
| local.identifier.ariespublication | a383154xPUB19615 | en_AU |
| local.identifier.doi | 10.1007/978-3-030-73043-7_26 | en_AU |
| local.identifier.scopusID | 2-s2.0-85105959403 | |
| local.publisher.url | https://link.springer.com/ | en_AU |
| local.type.status | Published Version | en_AU |
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