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Time-Layered Gamic Interaction with a Virtual Museum Template

dc.contributor.authorChampion, Erik
dc.contributor.authorKerr, Rebecca
dc.contributor.authorRahaman, Hafizur
dc.contributor.authorMcMeekin, David A.
dc.contributor.editorIoannides, Marinos
dc.contributor.editorFink, Eleanor
dc.contributor.editorCantoni, Lorenzo
dc.contributor.editorChampion, Erik
dc.coverage.spatialVirtual Event
dc.date.accessioned2024-03-05T01:55:45Z
dc.date.createdNovember 2–5, 2020
dc.date.issued2021
dc.date.updated2022-10-16T07:26:26Z
dc.description.abstractThis paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.isbn978-3-030-73042-0en_AU
dc.identifier.urihttp://hdl.handle.net/1885/315721
dc.language.isoen_AUen_AU
dc.publisherSpringer Nature Switzerland AGen_AU
dc.relation.ispartofseries8th International Conference, EuroMed 2020en_AU
dc.rights© Springer Nature Switzerland AG 2021en_AU
dc.sourceLecture Notes in Computer Scienceen_AU
dc.source.uriDigital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection : 8th International Conference, EuroMed 2020, Virtual Event, November 2–5, 2020, Revised Selected Papersen_AU
dc.subjectTime-Layered culture mapen_AU
dc.subjectRecogitoen_AU
dc.subjectVirtual museumsen_AU
dc.subjectUnityen_AU
dc.subjectInteractive simulationen_AU
dc.subjectImmersive and multimedia experiencesen_AU
dc.titleTime-Layered Gamic Interaction with a Virtual Museum Templateen_AU
dc.typeConference paperen_AU
local.bibliographicCitation.lastpage322en_AU
local.bibliographicCitation.startpage311en_AU
local.contributor.affiliationChampion, Erik, College of Arts and Social Sciences, ANUen_AU
local.contributor.affiliationKerr, Rebecca, Curtin Universityen_AU
local.contributor.affiliationRahaman, Hafizur, Curtin Universityen_AU
local.contributor.affiliationMcMeekin, David A., Curtin Universityen_AU
local.contributor.authoruidChampion, Erik, u1102920en_AU
local.description.embargo2099-12-31
local.description.notesImported from ARIESen_AU
local.description.refereedYes
local.identifier.absfor460706 - Serious gamesen_AU
local.identifier.absfor330310 - Interaction and experience designen_AU
local.identifier.absfor430306 - Digital historyen_AU
local.identifier.ariespublicationa383154xPUB19615en_AU
local.identifier.doi10.1007/978-3-030-73043-7_26en_AU
local.identifier.scopusID2-s2.0-85105959403
local.publisher.urlhttps://link.springer.com/en_AU
local.type.statusPublished Versionen_AU

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