GAN-Assisted YUV Pixel Art Generation

Date

2021-12

Authors

Jiang, Zhouyang
Sweetser Kyburz, Penny

Journal Title

Journal ISSN

Volume Title

Publisher

Springer

Abstract

Procedural Content Generation (PCG) in games has grown in popularity in recent years, with Generative Adversarial Networks (GANs) providing a promising option for applying PCG for game artistic asset generation. In this paper, we introduce a model that uses GANs and the YUV colour encoding system for automatic colouring of game assets. In this model, conditional GANs in Pix2Pix architecture are chosen as the main structure and the YUV colour encoding system is used for data preprocessing and result visualisation. We experimented with parameter settings (number of epochs, activation functions, optimisers) to optimise output. Our experimental results show that the proposed model can generate evenly coloured outputs for both small and larger datasets.

Description

Keywords

Generative Adversarial Networks, Art Generation, Video Games, Procedural Content Generation, Pixel Art

Citation

Source

Type

Conference paper

Book Title

Australasian Joint Conference on Artificial Intelligence

Entity type

Access Statement

Open Access

License Rights

DOI

Restricted until

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