GAN-Assisted YUV Pixel Art Generation

dc.contributor.authorJiang, Zhouyang
dc.contributor.authorSweetser Kyburz, Penny
dc.date.accessioned2021-09-30T04:01:34Z
dc.date.issued2021-12
dc.description.abstractProcedural Content Generation (PCG) in games has grown in popularity in recent years, with Generative Adversarial Networks (GANs) providing a promising option for applying PCG for game artistic asset generation. In this paper, we introduce a model that uses GANs and the YUV colour encoding system for automatic colouring of game assets. In this model, conditional GANs in Pix2Pix architecture are chosen as the main structure and the YUV colour encoding system is used for data preprocessing and result visualisation. We experimented with parameter settings (number of epochs, activation functions, optimisers) to optimise output. Our experimental results show that the proposed model can generate evenly coloured outputs for both small and larger datasets.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.issn0302-9743en_AU
dc.identifier.urihttp://hdl.handle.net/1885/249084
dc.language.isoen_AUen_AU
dc.provenancehttps://www.springernature.com/gp/open-research/policies/book-policies..."Authors whose work is accepted for publication in a non-open access Springer or Palgrave Macmillan book are permitted to self-archive the accepted manuscript (AM), on their own personal website and/or in their funder or institutional repositories, for public release after an embargo period of 12 months for proceedings." from the publisher site (as at 30 Sept 2021)en_AU
dc.publisherSpringeren_AU
dc.relation.ispartofAustralasian Joint Conference on Artificial Intelligenceen_AU
dc.rights© 2021 The Author(s)en_AU
dc.subjectGenerative Adversarial Networksen_AU
dc.subjectArt Generationen_AU
dc.subjectVideo Gamesen_AU
dc.subjectProcedural Content Generationen_AU
dc.subjectPixel Arten_AU
dc.titleGAN-Assisted YUV Pixel Art Generationen_AU
dc.typeConference paperen_AU
dcterms.accessRightsOpen Accessen_AU
local.bibliographicCitation.lastpage12en_AU
local.bibliographicCitation.startpage1en_AU
local.contributor.affiliationSweetser, P., School of Computing, CECS, The Australian National Universityen_AU
local.contributor.authoremailpenny.kyburz@anu.edu.auen_AU
local.contributor.authoruidu1027166en_AU
local.identifier.essn1611-3349en_AU
local.identifier.uidSubmittedByu1072166en_AU
local.publisher.urlhttps://link.springer.com/en_AU
local.type.statusSubmitted Versionen_AU

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