Learning to Deceive in Multi-agent Hidden Role Games
| dc.contributor.author | Aitchison, Matthew | en |
| dc.contributor.author | Benke, Lyndon | en |
| dc.contributor.author | Sweetser, Penny | en |
| dc.date.accessioned | 2025-12-17T13:41:01Z | |
| dc.date.available | 2025-12-17T13:41:01Z | |
| dc.date.issued | 2021 | en |
| dc.description.abstract | Deception is prevalent in human social settings. However, studies into the effect of deception on reinforcement learning algorithms have been limited to simplistic settings, restricting their applicability to complex real-world problems. This paper addresses this by introducing a new mixed competitive-cooperative multi-agent reinforcement learning (MARL) environment, inspired by popular role-based deception games such as Werewolf, Avalon, and Among Us. The environment’s unique challenge lies in the necessity to cooperate with other agents despite not knowing if they are friend or foe. Furthermore, we introduce a model of deception which we call Bayesian belief manipulation (BBM) and demonstrate its effectiveness at deceiving other agents in this environment, while also increasing the deceiving agent’s performance. | en |
| dc.description.sponsorship | Acknowledgements. This initiative was funded by the Department of Defence and the Office of National Intelligence under the AI for Decision Making Program, delivered in partnership with the NSW Defence Innovation Network. | en |
| dc.description.status | Peer-reviewed | en |
| dc.format.extent | 21 | en |
| dc.identifier.isbn | 9783030917784 | en |
| dc.identifier.issn | 1865-0929 | en |
| dc.identifier.other | ORCID:/0000-0002-6543-557X/work/161119694 | en |
| dc.identifier.scopus | 85121909505 | en |
| dc.identifier.uri | https://hdl.handle.net/1885/733795932 | |
| dc.language.iso | en | en |
| dc.publisher | Springer Science+Business Media B.V. | en |
| dc.relation.ispartof | Deceptive AI - First International Workshop, DeceptECAI 2020 and Second International Workshop, DeceptAI 2021, Proceedings | en |
| dc.relation.ispartofseries | 1st International Workshop on Deceptive AI, DeceptECAI 2020, held in conjunction with 24th European Conference on Artificial Intelligence, ECAI 2020 and 2nd International Workshop on Deceptive AI, DeceptAI 2021, held in conjunction with 30th International Joint Conference on Artificial Intelligence, IJCAI 2021 | en |
| dc.relation.ispartofseries | Communications in Computer and Information Science | en |
| dc.rights | Publisher Copyright: © 2021, Springer Nature Switzerland AG. | en |
| dc.subject | Bayesian belief | en |
| dc.subject | Deception | en |
| dc.subject | Deep reinforcement learning | en |
| dc.subject | Intrinsic motivation | en |
| dc.subject | Machine learning | en |
| dc.title | Learning to Deceive in Multi-agent Hidden Role Games | en |
| dc.type | Conference paper | en |
| dspace.entity.type | Publication | en |
| local.bibliographicCitation.lastpage | 75 | en |
| local.bibliographicCitation.startpage | 55 | en |
| local.contributor.affiliation | Aitchison, Matthew; School of Computing, ANU College of Systems and Society, The Australian National University | en |
| local.contributor.affiliation | Benke, Lyndon; Defence Science & Technology Group | en |
| local.contributor.affiliation | Sweetser, Penny; School of Computing, ANU College of Systems and Society, The Australian National University | en |
| local.identifier.ariespublication | a383154xPUB24227 | en |
| local.identifier.doi | 10.1007/978-3-030-91779-1_5 | en |
| local.identifier.essn | 1865-0937 | en |
| local.identifier.pure | f996313d-83c7-4616-938f-1807b172eda1 | en |
| local.identifier.url | https://www.scopus.com/pages/publications/85121909505 | en |
| local.type.status | Published | en |