Learning to Deceive in Multi-agent Hidden Role Games

dc.contributor.authorAitchison, Matthewen
dc.contributor.authorBenke, Lyndonen
dc.contributor.authorSweetser, Pennyen
dc.date.accessioned2025-12-17T13:41:01Z
dc.date.available2025-12-17T13:41:01Z
dc.date.issued2021en
dc.description.abstractDeception is prevalent in human social settings. However, studies into the effect of deception on reinforcement learning algorithms have been limited to simplistic settings, restricting their applicability to complex real-world problems. This paper addresses this by introducing a new mixed competitive-cooperative multi-agent reinforcement learning (MARL) environment, inspired by popular role-based deception games such as Werewolf, Avalon, and Among Us. The environment’s unique challenge lies in the necessity to cooperate with other agents despite not knowing if they are friend or foe. Furthermore, we introduce a model of deception which we call Bayesian belief manipulation (BBM) and demonstrate its effectiveness at deceiving other agents in this environment, while also increasing the deceiving agent’s performance.en
dc.description.sponsorshipAcknowledgements. This initiative was funded by the Department of Defence and the Office of National Intelligence under the AI for Decision Making Program, delivered in partnership with the NSW Defence Innovation Network.en
dc.description.statusPeer-revieweden
dc.format.extent21en
dc.identifier.isbn9783030917784en
dc.identifier.issn1865-0929en
dc.identifier.otherORCID:/0000-0002-6543-557X/work/161119694en
dc.identifier.scopus85121909505en
dc.identifier.urihttps://hdl.handle.net/1885/733795932
dc.language.isoenen
dc.publisherSpringer Science+Business Media B.V.en
dc.relation.ispartofDeceptive AI - First International Workshop, DeceptECAI 2020 and Second International Workshop, DeceptAI 2021, Proceedingsen
dc.relation.ispartofseries1st International Workshop on Deceptive AI, DeceptECAI 2020, held in conjunction with 24th European Conference on Artificial Intelligence, ECAI 2020 and 2nd International Workshop on Deceptive AI, DeceptAI 2021, held in conjunction with 30th International Joint Conference on Artificial Intelligence, IJCAI 2021en
dc.relation.ispartofseriesCommunications in Computer and Information Scienceen
dc.rightsPublisher Copyright: © 2021, Springer Nature Switzerland AG.en
dc.subjectBayesian beliefen
dc.subjectDeceptionen
dc.subjectDeep reinforcement learningen
dc.subjectIntrinsic motivationen
dc.subjectMachine learningen
dc.titleLearning to Deceive in Multi-agent Hidden Role Gamesen
dc.typeConference paperen
dspace.entity.typePublicationen
local.bibliographicCitation.lastpage75en
local.bibliographicCitation.startpage55en
local.contributor.affiliationAitchison, Matthew; School of Computing, ANU College of Systems and Society, The Australian National Universityen
local.contributor.affiliationBenke, Lyndon; Defence Science & Technology Groupen
local.contributor.affiliationSweetser, Penny; School of Computing, ANU College of Systems and Society, The Australian National Universityen
local.identifier.ariespublicationa383154xPUB24227en
local.identifier.doi10.1007/978-3-030-91779-1_5en
local.identifier.essn1865-0937en
local.identifier.puref996313d-83c7-4616-938f-1807b172eda1en
local.identifier.urlhttps://www.scopus.com/pages/publications/85121909505en
local.type.statusPublisheden

Downloads