Learning to Deceive in Multi-agent Hidden Role Games

Date

Authors

Aitchison, Matthew
Benke, Lyndon
Sweetser, Penny

Journal Title

Journal ISSN

Volume Title

Publisher

Springer Science+Business Media B.V.

Access Statement

Research Projects

Organizational Units

Journal Issue

Abstract

Deception is prevalent in human social settings. However, studies into the effect of deception on reinforcement learning algorithms have been limited to simplistic settings, restricting their applicability to complex real-world problems. This paper addresses this by introducing a new mixed competitive-cooperative multi-agent reinforcement learning (MARL) environment, inspired by popular role-based deception games such as Werewolf, Avalon, and Among Us. The environment’s unique challenge lies in the necessity to cooperate with other agents despite not knowing if they are friend or foe. Furthermore, we introduce a model of deception which we call Bayesian belief manipulation (BBM) and demonstrate its effectiveness at deceiving other agents in this environment, while also increasing the deceiving agent’s performance.

Description

Citation

Source

Book Title

Deceptive AI - First International Workshop, DeceptECAI 2020 and Second International Workshop, DeceptAI 2021, Proceedings

Entity type

Publication

Access Statement

License Rights

Restricted until