Indoor Scene Understanding in 2.5/3D for Autonomous Agents: A Survey

dc.contributor.authorNaseer, Muhammad Muzammal
dc.contributor.authorKhan, Salman H.
dc.contributor.authorPorikli, Fatih
dc.date.accessioned2019-03-05T00:40:02Z
dc.date.available2019-03-05T00:40:02Z
dc.date.issued2018-12-12
dc.description.abstractWith the availability of low-cost and compact 2.5/3D visual sensing devices, computer vision community is experiencing a growing interest in visual scene understanding of indoor environments. This survey paper provides a comprehensive background to this research topic. We begin with a historical perspective, followed by popular 3D data representations and a comparative analysis of available datasets. Before delving into the application specific details, this survey provides a succinct introduction to the core technologies that are the underlying methods extensively used in the literature. Afterwards, we review the developed techniques according to a taxonomy based on the scene understanding tasks. This covers holistic indoor scene understanding as well as subtasks such as scene classification, object detection, pose estimation, semantic segmentation, 3D reconstruction, saliency detection, physics-based reasoning and affordance prediction. Later on, we summarize the performance metrics used for evaluation in different tasks and a quantitative comparison among the recent state-of-the-art techniques. We conclude this review with the current challenges and an outlook towards the open research problems requiring further investigation.en_AU
dc.description.sponsorshipThis work was supported by the Australian Research Council’s Discovery Projects Funding Scheme under Project DP150104645.en_AU
dc.format29 pagesen_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.urihttp://hdl.handle.net/1885/156979
dc.language.isoen_AUen_AU
dc.provenancehttp://www.sherpa.ac.uk/romeo/issn/2169-3536/..."Author can archive publisher's version/PDF. Publisher's version/PDF on author's personal website, employer's website or funder's designated website" (Sherpa/Romeo as of 5/3/2019)en_AU
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_AU
dc.relationhttp://purl.org/au-research/grants/arc/DP150104645en_AU
dc.rights© 2018 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/redistribution requires IEEE permissionen_AU
dc.sourceIEEE Accessen_AU
dc.subject3D scene understandingen_AU
dc.subjectsemantic labelingen_AU
dc.subjectgeometry estimationen_AU
dc.subjectdeep networksen_AU
dc.subjectMarkov random fields.en_AU
dc.titleIndoor Scene Understanding in 2.5/3D for Autonomous Agents: A Surveyen_AU
dc.typeJournal articleen_AU
dcterms.accessRightsOpen Accessen_AU
dcterms.dateAccepted2018-11-27
local.bibliographicCitation.lastpage1887en_AU
local.bibliographicCitation.startpage1859en_AU
local.contributor.affiliationNaseer, Muzammal, Research School of Electrical,Energy & Materials Engineering, College of Engineering and Computer Science, The Australian National Universityen_AU
local.contributor.affiliationPorikli, Fatih, Research School of Electrical,Energy & Materials Engineering, College of Engineering and Computer Science, The Australian National Universityen_AU
local.contributor.authoruidu5405232en_AU
local.identifier.ariespublicationu3102795xPUB2350
local.identifier.citationvolume7en_AU
local.identifier.doi10.1109/ACCESS.2018.2886133en_AU
local.identifier.essn2169-3536en_AU
local.publisher.urlhttps://open.ieee.org/en_AU
local.type.statusPublished Versionen_AU

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