Maze learning by a hybrid brain-computer system

dc.contributor.authorWu, Zhaohui
dc.contributor.authorZheng, Nenggan
dc.contributor.authorZhang, Shaowu
dc.contributor.authorZheng, Xiaoxiang
dc.contributor.authorGao, Liqiang
dc.contributor.authorSu, Lijuan
dc.date.accessioned2018-09-10T00:14:33Z
dc.date.available2018-09-10T00:14:33Z
dc.date.issued2016-09-13
dc.description.abstractThe combination of biological and artificial intelligence is particularly driven by two major strands of research: one involves the control of mechanical, usually prosthetic, devices by conscious biological subjects, whereas the other involves the control of animal behaviour by stimulating nervous systems electrically or optically. However, to our knowledge, no study has demonstrated that spatial learning in a computer-based system can affect the learning and decision making behaviour of the biological component, namely a rat, when these two types of intelligence are wired together to form a new intelligent entity. Here, we show how rule operations conducted by computing components contribute to a novel hybrid brain-computer system, i.e., ratbots, exhibit superior learning abilities in a maze learning task, even when their vision and whisker sensation were blocked. We anticipate that our study will encourage other researchers to investigate combinations of various rule operations and other artificial intelligence algorithms with the learning and memory processes of organic brains to develop more powerful cyborg intelligence systems. Our results potentially have profound implications for a variety of applications in intelligent systems and neural rehabilitation.en_AU
dc.description.sponsorshipThis work was supported by National Key Basic Research Program of China (973 program 2013CB329504) (to ZHW) and partially supported by the National Natural Science Foundation of China (61572433) & Zhejiang Provincial Natural Science Foundation (LZ14F020002) (to NGZ).en_AU
dc.format12 pagesen_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.issn2045-2322en_AU
dc.identifier.urihttp://hdl.handle.net/1885/147245
dc.publisherNature Publishing Groupen_AU
dc.rights© The Author(s) 2016. This work is licensed under a Creative Commons Attribution 4.0 International License. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/en_AU
dc.sourceScientific reportsen_AU
dc.subjectalgorithmsen_AU
dc.subjectanimalsen_AU
dc.subjectbehavior, animalen_AU
dc.subjectbrainen_AU
dc.subjectcomputer simulationen_AU
dc.subjectmaleen_AU
dc.subjectmemoryen_AU
dc.subjectneural networks (computer)en_AU
dc.subjectratsen_AU
dc.subjectrats, sprague-dawleyen_AU
dc.subjectstress, mechanicalen_AU
dc.subjectartificial intelligenceen_AU
dc.subjectbrain-computer interfacesen_AU
dc.subjectmaze learningen_AU
dc.titleMaze learning by a hybrid brain-computer systemen_AU
dc.typeJournal articleen_AU
dcterms.accessRightsOpen Accessen_AU
dcterms.dateAccepted2016-07-26
local.bibliographicCitation.issue1en_AU
local.bibliographicCitation.startpage31746en_AU
local.contributor.affiliationZhang, Shaowu, Division of Biomedical Science and Biochemistry, CoS Research School of Biology, The Australian National Universityen_AU
local.contributor.authoruidu9103247en_AU
local.identifier.ariespublicationu4008405xPUB120
local.identifier.citationvolume6en_AU
local.identifier.doi10.1038/srep31746en_AU
local.identifier.essn2045-2322en_AU
local.publisher.urlhttps://www.nature.com/en_AU
local.type.statusPublished Versionen_AU

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