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An Optimal Any-Angle Pathfinding Algorithm

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Date

Authors

Harabor, Daniel
Grastien, Alban

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Publisher

AAAI Press

Abstract

Any-angle pathfinding is a common problem from robotics and computer games: it requires finding a Euclidean shortest path between a pair of points in a grid map. Prior research has focused on approximate online solutions. A number of exact methods exist b

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Source

International Conference on Automated Planning & Scheduling

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DOI

Restricted until

2037-12-31