Cultural advice

The Australian National University acknowledges, celebrates and pays our respects to the Ngunnawal and Ngambri people of the Canberra region and to all First Nations Australians on whose traditional lands we meet and work, and whose cultures are among the oldest continuing cultures in human history.

Aboriginal and Torres Strait Islander peoples are advised that ANU Library collections may include images, names, voices, and other representations of deceased persons.

Material in the collection may contain terms, language or views that reflect the period in which the item was created and may be considered inappropriate today.

Teaching computational science using vpython and virtual reality

dc.contributor.authorRoberts, Stephen
dc.contributor.authorGardner, Henry James
dc.contributor.authorPress, Shaun
dc.contributor.authorStals, Linda
dc.date.accessioned2015-12-13T22:45:00Z
dc.date.issued2004
dc.date.updated2015-12-11T10:18:46Z
dc.description.abstractThe Australian National University has two new complementary computational science programs, the Bachelor of Computational Science and the eScience graduate program. Students from the eScience program have developed sophisticated visualisation projects which have then been used to educate current and prospective undergraduate students in the Bachelor program. In this paper we will discuss the use of VPython combined with a 3D visualisation theatre, the Wedge, to produce hands-on computational science tutorials which we use to motivate computational science. We will briefly describe the use of VPython in our outreach tutorials, in particular a bouncing ball and gas simulation tutorial. The wedge virtual reality environment is also described as is the porting of VPython to the Wedge. Overall we provide a glimpse into our coordinated approach to using high level visualisation and virtual reality in the promotion of computational science.
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/1885/79557
dc.publisherSpringer
dc.sourceLecture Notes in Computer Science (LNCS)
dc.titleTeaching computational science using vpython and virtual reality
dc.typeJournal article
local.bibliographicCitation.lastpage1225
local.bibliographicCitation.startpage1218
local.contributor.affiliationRoberts, Stephen, College of Physical and Mathematical Sciences, ANU
local.contributor.affiliationGardner, Henry James, College of Engineering and Computer Science, ANU
local.contributor.affiliationPress, Shaun, College of Engineering and Computer Science, ANU
local.contributor.affiliationStals, Linda, College of Physical and Mathematical Sciences, ANU
local.contributor.authoruidRoberts, Stephen, u8602296
local.contributor.authoruidGardner, Henry James, u8914398
local.contributor.authoruidPress, Shaun, u9604226
local.contributor.authoruidStals, Linda, u4042952
local.description.embargo2037-12-31
local.description.notesImported from ARIES
local.description.refereedYes
local.identifier.absfor080111 - Virtual Reality and Related Simulation
local.identifier.ariespublicationMigratedxPub7972
local.identifier.citationvolume3039
local.identifier.scopusID2-s2.0-25144467320
local.type.statusPublished Version

Downloads

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
01_Roberts_Teaching_computational_science_2004.pdf
Size:
678.11 KB
Format:
Adobe Portable Document Format