Temporal Presence Variation in Immersive Computer Games
Date
2012
Authors
Chung, Jae
Gardner, Henry James
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Volume Title
Publisher
Taylor & Francis Group
Abstract
Increasingly, the sophistication of modern computer-gaming systems is becoming comparable to that of immersive, virtual reality (VR) environments, and the popular VR research topic of "presence" is now being explored in the context of computer games. The
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Source
International Journal of Human-Computer Interaction
Type
Journal article
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Restricted until
2037-12-31