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Offline planning with hierarchical task networks in video games

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Authors

Kelly, John-Paul
Botea, Adi
Koenig, Sven

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AAAI Press

Abstract

Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including modules that control the behavior of fully autonomous units. However, plannin

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Proceedings of The 4th Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008)

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Restricted until

2037-12-31