Offline planning with hierarchical task networks in video games
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Kelly, John-Paul
Botea, Adi
Koenig, Sven
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AAAI Press
Abstract
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including modules that control the behavior of fully autonomous units. However, plannin
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Proceedings of The 4th Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008)
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2037-12-31
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