Keyboard before Head Tracking Depresses User Success in Remote Camera Control

dc.contributor.authorZhu, Dingyun
dc.contributor.authorGedeon, Tamas (Tom)
dc.contributor.authorTaylor, Ken
dc.date.accessioned2015-12-10T22:21:53Z
dc.date.issued2009
dc.date.updated2016-02-24T10:17:28Z
dc.description.abstractIn remote mining, operators of complex machinery have more tasks or devices to control than they have hands. For example, operating a rock breaker requires two handed joystick control to position and fire the jackhammer, leaving the camera control to either automatic control or require the operator to switch between controls. We modelled such a teleoperated setting by performing experiments using a simple physical game analogue, being a half size table soccer game with two handles. The complex camera angles of the mining application were modelled by obscuring the direct view of the play area and the use of a Pan-Tilt-Zoom (PTZ) camera. The camera control was via either a keyboard or via head tracking using two different sets of head gestures called "head motion" and "head flicking" for turning camera motion on/off. Our results show that the head motion control was able to provide a comparable performance to using a keyboard, while head flicking was significantly worse. In addition, the sequence of use of the three control methods is highly significant. It appears that use of the keyboard first depresses successful use of the head tracking methods, with significantly better results when one of the head tracking methods was used first. Analysis of the qualitative survey data collected supports that the worst (by performance) method was disliked by participants. Surprisingly, use of that worst method as the first control method significantly enhanced performance using the other two control methods.
dc.identifier.isbn9783642036576
dc.identifier.urihttp://hdl.handle.net/1885/52406
dc.publisherSpringer
dc.relation.ispartofHuman-Computer Interaction (INTERACT 2009)
dc.relation.isversionof1st Edition
dc.subjectKeywords: Automatic control; Camera controls; Camera motions; Complex machinery; Control methods; Enhanced performance; Head motion; Head Tracking; Joystick control; Pan-tilt-zoom camera; Physical games; Remote Camera Control; Remote cameras; Remote mining; Soccer Head Tracking; Human Computer Interaction; Remote Camera Control; Teleoperation; Usability Evaluation
dc.titleKeyboard before Head Tracking Depresses User Success in Remote Camera Control
dc.typeBook chapter
local.bibliographicCitation.lastpage331
local.bibliographicCitation.placeofpublicationNew York
local.bibliographicCitation.startpage319
local.contributor.affiliationZhu, Dingyun, College of Engineering and Computer Science, ANU
local.contributor.affiliationGedeon, Tamas (Tom), College of Engineering and Computer Science, ANU
local.contributor.affiliationTaylor, Ken, CSIRO ICT Centre
local.contributor.authoruidZhu, Dingyun, u4265120
local.contributor.authoruidGedeon, Tamas (Tom), u4088783
local.description.embargo2037-12-31
local.description.notesImported from ARIES
local.identifier.absfor080602 - Computer-Human Interaction
local.identifier.ariespublicationu3594520xPUB246
local.identifier.doi10.1007/978-3-642-03658-3_37
local.identifier.scopusID2-s2.0-70349561579
local.type.statusPublished Version

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