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Be careful how you point that thing: Wiimote aiming for large displays

dc.contributor.authorPelling, Christopher
dc.contributor.authorSchou (Sko), Torben
dc.contributor.authorGardner, Henry James
dc.coverage.spatialMelbourne Australia
dc.date.accessioned2015-12-10T22:28:54Z
dc.date.createdNovember 23-272009
dc.date.issued2009
dc.date.updated2016-02-24T10:17:50Z
dc.description.abstractPrevious work demonstrated that the Wii Remote (Wiimote) can be used as a control device for large displays by the use of multiple sensor bars. While this work showed the system to perform quite successfully, the limited vertical aiming range of the Wiimote was noted to be a shortcoming and, to address this issue, an accelerated aiming technique was introduced. The present work extends the study of Wiimote aiming for large displays by implementing two further techniques that consider relative movements and clutching. User testing is conducted and the results from all three techniques show that clutching performed worst while the absolute and relative techniques could not be statistically differentiated.
dc.identifier.isbn9781605588544
dc.identifier.urihttp://hdl.handle.net/1885/54657
dc.publisherConference Organising Committee
dc.relation.ispartofseriesConference of the computer-human interaction special interest group (OZCHI 2009)
dc.sourceProceedings 21st Annual Conference of the Australian Computer-Human interaction Special interest Group: Design
dc.source.urihttp://portal.acm.org/citation.cfm?doid=1738826.1738908
dc.subjectKeywords: Control device; Games; Interaction techniques; Large displays; Multiple sensors; Relative movement; User testing; Wii remote; Control; Interactive computer systems; Virtual reality; Human computer interaction Absolute; Aiming; Clutch; First-person-shooter; Games; Interaction techniques; Large displays; Pointing; Relative; Virtual reality; Wii remote; Wiimote
dc.titleBe careful how you point that thing: Wiimote aiming for large displays
dc.typeConference paper
local.bibliographicCitation.lastpage400
local.bibliographicCitation.startpage397
local.contributor.affiliationPelling, Christopher, College of Engineering and Computer Science, ANU
local.contributor.affiliationSchou (Sko), Torben , College of Engineering and Computer Science, ANU
local.contributor.affiliationGardner, Henry James, College of Engineering and Computer Science, ANU
local.contributor.authoruidPelling, Christopher, u4305761
local.contributor.authoruidSchou (Sko), Torben , u4111314
local.contributor.authoruidGardner, Henry James, u8914398
local.description.embargo2037-12-31
local.description.notesImported from ARIES
local.description.refereedYes
local.identifier.absfor080602 - Computer-Human Interaction
local.identifier.ariespublicationu3594520xPUB307
local.identifier.doi10.1145/1738826.1738908
local.identifier.scopusID2-s2.0-77952994223
local.type.statusPublished Version

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