Be careful how you point that thing: Wiimote aiming for large displays
| dc.contributor.author | Pelling, Christopher | |
| dc.contributor.author | Schou (Sko), Torben | |
| dc.contributor.author | Gardner, Henry James | |
| dc.coverage.spatial | Melbourne Australia | |
| dc.date.accessioned | 2015-12-10T22:28:54Z | |
| dc.date.created | November 23-272009 | |
| dc.date.issued | 2009 | |
| dc.date.updated | 2016-02-24T10:17:50Z | |
| dc.description.abstract | Previous work demonstrated that the Wii Remote (Wiimote) can be used as a control device for large displays by the use of multiple sensor bars. While this work showed the system to perform quite successfully, the limited vertical aiming range of the Wiimote was noted to be a shortcoming and, to address this issue, an accelerated aiming technique was introduced. The present work extends the study of Wiimote aiming for large displays by implementing two further techniques that consider relative movements and clutching. User testing is conducted and the results from all three techniques show that clutching performed worst while the absolute and relative techniques could not be statistically differentiated. | |
| dc.identifier.isbn | 9781605588544 | |
| dc.identifier.uri | http://hdl.handle.net/1885/54657 | |
| dc.publisher | Conference Organising Committee | |
| dc.relation.ispartofseries | Conference of the computer-human interaction special interest group (OZCHI 2009) | |
| dc.source | Proceedings 21st Annual Conference of the Australian Computer-Human interaction Special interest Group: Design | |
| dc.source.uri | http://portal.acm.org/citation.cfm?doid=1738826.1738908 | |
| dc.subject | Keywords: Control device; Games; Interaction techniques; Large displays; Multiple sensors; Relative movement; User testing; Wii remote; Control; Interactive computer systems; Virtual reality; Human computer interaction Absolute; Aiming; Clutch; First-person-shooter; Games; Interaction techniques; Large displays; Pointing; Relative; Virtual reality; Wii remote; Wiimote | |
| dc.title | Be careful how you point that thing: Wiimote aiming for large displays | |
| dc.type | Conference paper | |
| local.bibliographicCitation.lastpage | 400 | |
| local.bibliographicCitation.startpage | 397 | |
| local.contributor.affiliation | Pelling, Christopher, College of Engineering and Computer Science, ANU | |
| local.contributor.affiliation | Schou (Sko), Torben , College of Engineering and Computer Science, ANU | |
| local.contributor.affiliation | Gardner, Henry James, College of Engineering and Computer Science, ANU | |
| local.contributor.authoruid | Pelling, Christopher, u4305761 | |
| local.contributor.authoruid | Schou (Sko), Torben , u4111314 | |
| local.contributor.authoruid | Gardner, Henry James, u8914398 | |
| local.description.embargo | 2037-12-31 | |
| local.description.notes | Imported from ARIES | |
| local.description.refereed | Yes | |
| local.identifier.absfor | 080602 - Computer-Human Interaction | |
| local.identifier.ariespublication | u3594520xPUB307 | |
| local.identifier.doi | 10.1145/1738826.1738908 | |
| local.identifier.scopusID | 2-s2.0-77952994223 | |
| local.type.status | Published Version |
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