Investigating Player Experience in Virtual Reality Games via Remote Experimentation

dc.contributor.authorIp, Ivan
dc.contributor.authorSweetser Kyburz, Penny
dc.date.accessioned2021-09-20T00:08:06Z
dc.date.available2021-09-20T00:08:06Z
dc.date.issued2021-10-18
dc.description.abstractThis research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing, VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.urihttp://hdl.handle.net/1885/248209
dc.language.isoen_AUen_AU
dc.provenancehttps://www.acm.org/publications/openaccess#green..."all ACM published authors retain the right to post the pre-submitted (also known as "pre-prints"), submitted, accepted, and peer-reviewed versions of their work in any and all of the following sites:...Author's Institutional Repository" from the publisher site (as at 20 Sept 2021)en_AU
dc.publisherACMen_AU
dc.relation.ispartofAnnual Symposium on Computer-Human Interaction in Playen_AU
dc.rights© 2021 Copyright held by the owner/author(s)en_AU
dc.rights.licensePermission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).en_AU
dc.subjectvirtual realityen_AU
dc.subjectvideo gamesen_AU
dc.subjectenjoymenten_AU
dc.subjectplayer experienceen_AU
dc.titleInvestigating Player Experience in Virtual Reality Games via Remote Experimentationen_AU
dc.typeConference paperen_AU
dcterms.accessRightsOpen Accessen_AU
local.bibliographicCitation.lastpage9en_AU
local.bibliographicCitation.startpage1en_AU
local.contributor.affiliationSweetser, P., School of Computing, College of Engineering and Computer Science, The Australian National Universityen_AU
local.contributor.authoremailpenny.kyburz@anu.edu.auen_AU
local.contributor.authoruidu1027166en_AU
local.identifier.ariespublicationu6662439xPUB19
local.identifier.doi10.1145/3450337.3483462en_AU
local.identifier.uidSubmittedByu1072166en_AU
local.publisher.urlhttps://www.acm.org/en_AU
local.type.statusSubmitted Versionen_AU

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