Two-part tariffs in the Online Gaming Industry: The Role of Creative Destruction and Network Externalities
Loading...
Date
Authors
Meagher, Kieron
Teo, Ernie G S
Journal Title
Journal ISSN
Volume Title
Publisher
Elsevier
Abstract
Playing computer games online is a fast growing, billion dollar industry which has received little academic attention. The industry exhibits a number of interesting economic features. The industry structure is determined by creative destruction as in Aghion and Howitt (1992) [Aghion, P., Howitt, P. 1992. A model of growth through creative destruction, Econometrica, 60(2), 323-351], with game makers experiencing market power within a genre until the game is superceded. Furthermore, the attractiveness of playing a game online depends on the existence of opponents (positive network externalities) while technical and reputational problems eventually arise (negative network externalities). We model the choice of two-part tariffs by a monopolist under creative destruction and network externalities and derive conditions for the multiple equilibria which currently exist in the industry.
Description
Citation
Collections
Source
Information Economics and Policy
Type
Book Title
Entity type
Access Statement
License Rights
Restricted until
2037-12-31