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GameFlow 2020: 15 Years of a Model of Player Enjoyment

dc.contributor.authorSweetser Kyburz, Penny
dc.date.accessioned2020-12-07T02:47:54Z
dc.date.issued2020
dc.description.abstractThe original GameFlow model was first published in 2005 and in the last 15 years it has seen thousands of citations and hundreds of applications to designing and evaluating games and gameful experiences. Previous work has sought to test and validate the model by applying it to different game experiences to further understand those experiences and to expose any weaknesses of the model. In this paper, we survey over 200 applications of GameFlow over the last 15 years, to understand how, where, and why the model has been applied. We found that the model has been applied to a diverse set of experiences, domains, platforms, audiences, and used in a variety of ways. This work lays the foundations for targeting the next version of the GameFlow model towards the most valuable and appropriate applications and to define how it fits within the broader landscape of player experience tools.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.urihttp://hdl.handle.net/1885/216736
dc.language.isoen_AUen_AU
dc.provenancehttps://www.acm.org/publications/policies/copyright-policy#Retained..."Post the Accepted Version of the Work on (1) the Author's home page, (2) the Owner's institutional repository" from the publisher site (as at 7 Dec 2020)
dc.publisherACMen_AU
dc.relation.ispartofProceedings of 32nd Australian Conference on Human-Computer-Interaction (OzCHI ’20)en_AU
dc.rights© 2020 Copyright held by the owner/author(s).en_AU
dc.subjectvideo gamesen_AU
dc.subjectenjoymenten_AU
dc.subjectplayer experienceen_AU
dc.subjectGameFlowen_AU
dc.subjectheuristicsen_AU
dc.subjectevaluationen_AU
dc.subjectdesignen_AU
dc.titleGameFlow 2020: 15 Years of a Model of Player Enjoymenten_AU
dc.typeConference paperen_AU
dcterms.accessRightsOpen Access
local.bibliographicCitation.lastpage10en_AU
local.bibliographicCitation.startpage1en_AU
local.contributor.affiliationSweetser Kyburz, P., Research School of Computer Science, ANU College of Engineering & Computer Science, The Australian National Universityen_AU
local.contributor.authoruidu1027166en_AU
local.identifier.doi10.1145/3441000.3441048en_AU
local.publisher.urlhttps://dl.acm.org/en_AU
local.type.statusAccepted Versionen_AU

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