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Score-based Bayesian skill learning

dc.contributor.authorGuo, Shengbo
dc.contributor.authorSanner, Scott
dc.contributor.authorBuntine, Wray
dc.contributor.authorGraepel, Thore
dc.coverage.spatialBristol UK
dc.date.accessioned2015-12-10T23:33:00Z
dc.date.available2015-12-10T23:33:00Z
dc.date.createdSeptember 24-28 2012
dc.date.issued2012
dc.date.updated2016-02-24T08:51:53Z
dc.description.abstractWe extend the Bayesian skill rating system of TrueSkill to accommodate score-based match outcomes. TrueSkill has proven to be a very effective algorithm for matchmaking - the process of pairing competitors based on similar skill-level - in competitive online gaming. However, for the case of two teams/players, TrueSkill only learns from win, lose, or draw outcomes and cannot use additional match outcome information such as scores. To address this deficiency, we propose novel Bayesian graphical models as extensions of TrueSkill that (1) model player's offence and defence skills separately and (2) model how these offence and defence skills interact to generate score-based match outcomes. We derive efficient (approximate) Bayesian inference methods for inferring latent skills in these new models and evaluate them on three real data sets including Halo 2 XBox Live matches. Empirical evaluations demonstrate that the new score-based models (a) provide more accurate win/loss probability estimates than TrueSkill when training data is limited, (b) provide competitive and often better win/loss classification performance than TrueSkill, and (c) provide reasonable score outcome predictions with an appropriate choice of likelihood - prediction for which TrueSkill was not designed, but which can be useful in many applications.
dc.identifier.isbn9783642334597
dc.identifier.urihttp://hdl.handle.net/1885/69102
dc.publisherSpringer
dc.relation.ispartofseriesEuropean Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases (ECML-PKDD 2012)
dc.sourceLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.subjectKeywords: Bayesian graphical models; Bayesian inference; Classification performance; Effective algorithms; Empirical evaluations; GraphicaL model; matchmaking; On-line gaming; Outcome prediction; Probability estimate; Rating system; Real data sets; Training data; V graphical models; matchmaking; variational inference
dc.titleScore-based Bayesian skill learning
dc.typeConference paper
local.bibliographicCitation.lastpage121
local.bibliographicCitation.startpage106
local.contributor.affiliationGuo, Shengbo, Xerox Research Centre
local.contributor.affiliationSanner, Scott, College of Engineering and Computer Science, ANU
local.contributor.affiliationBuntine, Wray, College of Engineering and Computer Science, ANU
local.contributor.affiliationGraepel, Thore, Microsoft Research
local.contributor.authoruidSanner, Scott, u1817461
local.contributor.authoruidBuntine, Wray, u1817485
local.description.notesImported from ARIES
local.description.refereedYes
local.identifier.absfor080303 - Computer System Security
local.identifier.ariespublicationf5625xPUB1920
local.identifier.doi10.1007/978-3-642-33460-3_12
local.identifier.scopusID2-s2.0-84866880086
local.type.statusPublished Version

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