Series editors' introduction [Digital games and learning: research and theory]
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de Freitas, Sara
Maharg, Paul
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Taylor & Francis
Abstract
While clearly the use of games for supporting education is not new, the use of digital games is comparatively recent. with the emergence of web-based services, increased broadband and the growth of online communities, the use of digital games presents us with a unique set of engaging tools and techniques, based upon game mechanics such as competition, narrative, missions and quests.
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Digital games and learning: research and theory