Series editors' introduction [Digital games and learning: research and theory]

Date

2014

Authors

de Freitas, Sara
Maharg, Paul

Journal Title

Journal ISSN

Volume Title

Publisher

Taylor & Francis

Abstract

While clearly the use of games for supporting education is not new, the use of digital games is comparatively recent. with the emergence of web-based services, increased broadband and the growth of online communities, the use of digital games presents us with a unique set of engaging tools and techniques, based upon game mechanics such as competition, narrative, missions and quests.

Description

Keywords

legal education

Citation

Source

Type

Book chapter

Book Title

Digital games and learning: research and theory

Entity type

Access Statement

License Rights

DOI

Restricted until