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Virtual Heritage: A Guide

dc.contributor.authorChampion, Erik
dc.contributor.editorChampion, Erik Malcolm
dc.date.accessioned2023-12-20T04:39:31Z
dc.date.available2023-12-20T04:39:31Z
dc.date.issued2021
dc.date.updated2022-09-11T08:17:46Z
dc.description.abstractVirtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.citationChampion, E. (ed.) 2021. Virtual Heritage: A Guide. London: Ubiquity Press. DOI: https://doi.org/10.5334/bcken_AU
dc.identifier.isbn978-1-914481-02-4en_AU
dc.identifier.urihttp://hdl.handle.net/1885/311039
dc.language.isoen_AUen_AU
dc.provenanceThis book is distributed under the terms of the Creative Commons Attribution + Noncommercial 4.0 license. Copyright is retained by the author(s)en_AU
dc.publisherUbiquity Pressen_AU
dc.rights© 2021 Erik Malcolm Championen_AU
dc.rights.licenseCreative Commons Attribution + Noncommercial 4.0 licenseen_AU
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/en_AU
dc.titleVirtual Heritage: A Guideen_AU
dc.typeBooken_AU
dcterms.accessRightsOpen Accessen_AU
local.bibliographicCitation.lastpage137en_AU
local.bibliographicCitation.placeofpublicationLondon, UK
local.bibliographicCitation.startpage129en_AU
local.contributor.affiliationChampion, Erik, College of Arts and Social Sciences, ANUen_AU
local.contributor.authoruidChampion, Erik, u1102920en_AU
local.description.notesImported from ARIESen_AU
local.description.refereedYes
local.identifier.absfor360502 - Computer gaming and animationen_AU
local.identifier.absfor330101 - Architectural computing and visualisation methodsen_AU
local.identifier.absfor461001 - Digital curation and preservationen_AU
local.identifier.ariespublicationu5163985xPUB277en_AU
local.identifier.doi10.5334/bcken_AU
local.publisher.urlhttps://www.ubiquitypress.com/en_AU
local.type.statusPublished Versionen_AU

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