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How do people respond to computer-generated versus human faces? A systematic review and meta-analyses

dc.contributor.authorMiller, Elizabeth
dc.contributor.authorFoo, Yong Zhi
dc.contributor.authorMewton, Paige
dc.contributor.authorDawel, Amy
dc.date.accessioned2024-07-10T01:23:01Z
dc.date.available2024-07-10T01:23:01Z
dc.date.issued2023
dc.date.updated2024-05-19T08:17:07Z
dc.description.abstractComputer-generated (CG) beings are rapidly infiltrating the human social world. Yet evidence about how humans respond to CG faces is mixed. The present systematic review and meta-analyses aimed to synthesise empirical evidence from studies comparing people's responses to CG and human faces, across key face processing domains of interest to psychology, neuroscience, and computer science. We tested whether effects were moderated by the perceived realism of CG relative to human faces, and whether CG and human faces showed the same identity or not. We hypothesised that people would be able to tell CG and human faces apart, and that other types of responses would favour human over CG faces. While results supported our hypotheses across several domains (perceptions of human-likeness, face memory, first impressions, emotion labelling), some responses did not differ for CG and human faces (quality of interactions, emotion ratings, facial mimicry, looking behaviour). We also found a reduced inversion effect for CG relative to human faces, though only minimal data were available for hallmark face effects (ORE, N170 and FFA responses). Overall, findings highlight potential strengths and challenges of using CG faces across a range of applications, including e-health, social companionship, video-gaming, and scientific work.
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.issn0747-5632
dc.identifier.urihttps://hdl.handle.net/1885/733713842
dc.language.isoen_AUen_AU
dc.provenanceThis is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
dc.publisherPergamon Press
dc.relationhttp://purl.org/au-research/grants/arc/DP220101026
dc.rights© 2023 The authors
dc.rights.licenseCreative Commons Attribution licence
dc.rights.urihttp://creativecommons.org/licenses/ by-nc-nd/4.0/
dc.sourceComputers in Human Behavior
dc.subjectVirtual
dc.subjectAvatar
dc.subjectTrustworthiness
dc.subjectGenerative adversarial network
dc.titleHow do people respond to computer-generated versus human faces? A systematic review and meta-analyses
dc.typeJournal article
dcterms.accessRightsOpen Access
local.contributor.affiliationMiller, Elizabeth, College of Health and Medicine, ANU
local.contributor.affiliationFoo, Yong Zhi, College of Health and Medicine, ANU
local.contributor.affiliationMewton, Paige, College of Health and Medicine, ANU
local.contributor.affiliationDawel, Amy, College of Health and Medicine, ANU
local.contributor.authoruidMiller, Elizabeth, u5281766
local.contributor.authoruidFoo, Yong Zhi, u7388198
local.contributor.authoruidMewton, Paige, u5179940
local.contributor.authoruidDawel, Amy, u4015018
local.description.notesImported from ARIES
local.identifier.absfor520203 - Cognitive neuroscience
local.identifier.absfor520401 - Cognition
local.identifier.ariespublicationa383154xPUB41438
local.identifier.citationvolume10
local.identifier.doi10.1016/j.chbr.2023.100283
local.identifier.scopusID2-s2.0-85157995680
local.publisher.urlhttps://www.sciencedirect.com/
local.type.statusPublished Version

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