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Investigating markers of behavioural addiction in excessive massively multiplayer online role-playing gamers

dc.contributor.authorMetcalf, Olivia
dc.contributor.authorPammer, Kristen
dc.date.accessioned2015-12-10T23:36:36Z
dc.date.issued2012
dc.date.updated2016-02-24T08:56:18Z
dc.description.abstractThere is current debate as to whether excessive use of massively multiplayer online role-playing games (MMORPGs) constitutes an addiction. The aim of the following two studies was to investigate two markers of behavioural addiction, cue-reactivity and impulsivity, in a sample of MMORPG users. Study 1 employed a rapid serial visual presentation paradigm that required identification and recall of MMORPG or neutral words. Eighteen MMORPG users identified as addicted using the Addiction-Engagement Questionnaire had significantly better recall of MMORPG words compared to neutral words whereas 19 highly engaged and 20 non-MMORPG users showed no differences. These findings are consistent with previous behavioural addiction research. Study 2 explored evidence for trait impulsivity and disinhibition using a continuous performance task and the Barratt Impulsiveness Scale-11. Twenty-three regular MMORPG users and 21 non-gamers did not differ in levels of impulsivity but MMORPG users exhibited significantly lower disinhibition. Significant relationships were found between addiction and both overall impulsivity and the non-planning factor of impulsivity, but not between addiction and the attentional or motor factors of impulsivity. Implications for research conceptualising excessive MMORPG use as a behavioural addiction and methods of identification are discussed.
dc.identifier.issn1802-7962
dc.identifier.urihttp://hdl.handle.net/1885/70210
dc.publisherMasaryk University
dc.sourceJournal of Psychosocial Research on Cyberspace - Cyberpsychology
dc.subjectKeywords: Addiction; Attentional bias; High engagement; Impulsivity; MMORPG
dc.titleInvestigating markers of behavioural addiction in excessive massively multiplayer online role-playing gamers
dc.typeJournal article
local.bibliographicCitation.issue3
local.bibliographicCitation.startpage11
local.contributor.affiliationMetcalf, Olivia, College of Medicine, Biology and Environment, ANU
local.contributor.affiliationPammer, Kristen, College of Medicine, Biology and Environment, ANU
local.contributor.authoruidMetcalf, Olivia, u2546568
local.contributor.authoruidPammer, Kristen, u9602956
local.description.embargo2037-12-31
local.description.notesImported from ARIES
local.identifier.absfor170112 - Sensory Processes, Perception and Performance
local.identifier.absseo920401 - Behaviour and Health
local.identifier.ariespublicationf5625xPUB2253
local.identifier.citationvolume6
local.identifier.doi10.5817/CP2012-3-4
local.identifier.scopusID2-s2.0-84871901872
local.type.statusPublished Version

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