Investigating markers of behavioural addiction in excessive massively multiplayer online role-playing gamers
| dc.contributor.author | Metcalf, Olivia | |
| dc.contributor.author | Pammer, Kristen | |
| dc.date.accessioned | 2015-12-10T23:36:36Z | |
| dc.date.issued | 2012 | |
| dc.date.updated | 2016-02-24T08:56:18Z | |
| dc.description.abstract | There is current debate as to whether excessive use of massively multiplayer online role-playing games (MMORPGs) constitutes an addiction. The aim of the following two studies was to investigate two markers of behavioural addiction, cue-reactivity and impulsivity, in a sample of MMORPG users. Study 1 employed a rapid serial visual presentation paradigm that required identification and recall of MMORPG or neutral words. Eighteen MMORPG users identified as addicted using the Addiction-Engagement Questionnaire had significantly better recall of MMORPG words compared to neutral words whereas 19 highly engaged and 20 non-MMORPG users showed no differences. These findings are consistent with previous behavioural addiction research. Study 2 explored evidence for trait impulsivity and disinhibition using a continuous performance task and the Barratt Impulsiveness Scale-11. Twenty-three regular MMORPG users and 21 non-gamers did not differ in levels of impulsivity but MMORPG users exhibited significantly lower disinhibition. Significant relationships were found between addiction and both overall impulsivity and the non-planning factor of impulsivity, but not between addiction and the attentional or motor factors of impulsivity. Implications for research conceptualising excessive MMORPG use as a behavioural addiction and methods of identification are discussed. | |
| dc.identifier.issn | 1802-7962 | |
| dc.identifier.uri | http://hdl.handle.net/1885/70210 | |
| dc.publisher | Masaryk University | |
| dc.source | Journal of Psychosocial Research on Cyberspace - Cyberpsychology | |
| dc.subject | Keywords: Addiction; Attentional bias; High engagement; Impulsivity; MMORPG | |
| dc.title | Investigating markers of behavioural addiction in excessive massively multiplayer online role-playing gamers | |
| dc.type | Journal article | |
| local.bibliographicCitation.issue | 3 | |
| local.bibliographicCitation.startpage | 11 | |
| local.contributor.affiliation | Metcalf, Olivia, College of Medicine, Biology and Environment, ANU | |
| local.contributor.affiliation | Pammer, Kristen, College of Medicine, Biology and Environment, ANU | |
| local.contributor.authoruid | Metcalf, Olivia, u2546568 | |
| local.contributor.authoruid | Pammer, Kristen, u9602956 | |
| local.description.embargo | 2037-12-31 | |
| local.description.notes | Imported from ARIES | |
| local.identifier.absfor | 170112 - Sensory Processes, Perception and Performance | |
| local.identifier.absseo | 920401 - Behaviour and Health | |
| local.identifier.ariespublication | f5625xPUB2253 | |
| local.identifier.citationvolume | 6 | |
| local.identifier.doi | 10.5817/CP2012-3-4 | |
| local.identifier.scopusID | 2-s2.0-84871901872 | |
| local.type.status | Published Version |
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