Cultural advice

The Australian National University acknowledges, celebrates and pays our respects to the Ngunnawal and Ngambri people of the Canberra region and to all First Nations Australians on whose traditional lands we meet and work, and whose cultures are among the oldest continuing cultures in human history.

Aboriginal and Torres Strait Islander peoples are advised that ANU Library collections may include images, names, voices, and other representations of deceased persons.

Material in the collection may contain terms, language or views that reflect the period in which the item was created and may be considered inappropriate today.

A fast parallel marching-cubes implementation on the Fujitsu AP1000

Loading...
Thumbnail Image

Date

Authors

Mackerras, Paul

Journal Title

Journal ISSN

Volume Title

Publisher

Abstract

Parallel computers hold the promise of enabling interactive visualization of very large data sets. Fulfilling this promise depends on the development of parallel algorithms and implementations which can efficiently utilize the power of a parallel computer. Fortunately, many visualization algorithms involve performing independent computations on a large collection of data items, making them particularly suitable for parallelization. This report describes a high-performance implementation of the Marching Cubes isosurface algorithm on the Fujitsu AP1000, based on a fast serial Marching Cubes implementation. On a 128-processor AP1000, our implementation can generate an isosurface for a volume of reasonable size (e.g. 2.6 million data points) in typically less than 0.5 seconds (depending on the number of polygons generated). The Fujitsu AP1000 is an experimental large-scale MIMD (multiple-instruction, multiple data) parallel computer, composed of between 64 and 1024 processing cells connected by three high bandwidth, low latency communications networks. Each processing cell is a SPARC processor with 16MB of memory. The cell processors do not share memory. Our experience indicates that the Marching Cubes algorithm parallelizes well; in fact the speedup we obtain is actually greater than the number of processors (presumably due to cache effects). However, it is necessary to perform any further processing of the generated surface (such as rendering, or evaluation of connected volumes) in parallel if massive slowdowns are to be avoided.

Description

Citation

Source

Book Title

Entity type

Access Statement

License Rights

DOI

Restricted until

Downloads

File
Description
abcd