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Developing serious games for children with cerebral palsy: Case study and pilot trial

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Henschke, Martin
Hobbs, David
Wilkinson, Brett

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Abstract

Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable method to participate in physical therapy, but lack of variation and a secondary focus on fun limit long-term appeal. Traditionally, the focus of serious games in a health context is on the rehabilitation of motor function, neglecting the often-absent or impaired sensory function of the patient. This paper discusses a series of approaches used to develop appropriate serious games for children with cerebral palsy targeted at the impaired sensory system, taking into consideration longevity of play experience, requirements from therapists or researchers, and the interface requirements of the participants themselves. Two of the games that were developed are provided as examples, including data and feedback from one child with cerebral palsy who evaluated the games for entertainment, engagement and replay value.

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Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012

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2037-12-31