Towards playing in the 'Air': Modeling motion-sound energy relationships in electric guitar performance using deep neural networks
| dc.contributor.author | Erdem, Cagri | |
| dc.contributor.author | Lan, Qichao | |
| dc.contributor.author | Fuhrer, Julian | |
| dc.contributor.author | Martin, Charles | |
| dc.contributor.author | Torresen, Jim | |
| dc.contributor.author | Jensenius, Alexander Refsum | |
| dc.contributor.editor | Spagnol, Simone | |
| dc.contributor.editor | Valle, Andrea | |
| dc.coverage.spatial | Torino, Italy | |
| dc.date.accessioned | 2023-07-12T04:42:57Z | |
| dc.date.available | 2023-07-12T04:42:57Z | |
| dc.date.created | June 24th – 26th 2020 | |
| dc.date.issued | 2020 | |
| dc.date.updated | 2022-05-08T08:16:23Z | |
| dc.description.abstract | In acoustic instruments, sound production relies on the interaction between physical objects. Digital musical instruments, on the other hand, are based on arbitrarily designed action-sound mappings. This paper describes the ongoing exploration of an empirically-based approach for simulating guitar playing technique when designing the mappings of 'air instruments'. We present results from an experiment in which 33 electric guitarists performed a set of basic sound-producing actions: impulsive, sustained, and iterative. The dataset consists of bioelectric muscle signals, motion capture, video, and audio recordings. This multimodal dataset was used to train a long short-term memory network (LSTM) with a few hidden layers and relatively short training duration. We show that the network is able to predict audio energy features of free improvisations on the guitar, relying on a dataset of three distinct motion types. | en_AU |
| dc.description.sponsorship | This work was partially supported by the Research Council of Norway (# 262762) and NordForsk (# 86892). | en_AU |
| dc.format.mimetype | application/pdf | en_AU |
| dc.identifier.isbn | 978-88-945415-0-2 | en_AU |
| dc.identifier.uri | http://hdl.handle.net/1885/294175 | |
| dc.language.iso | en_AU | en_AU |
| dc.provenance | This is an open-access article distributed under the terms of the Creative Commons Attribution 3.0 Unported License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. | en_AU |
| dc.publisher | SMC Publishing Inc | en_AU |
| dc.relation.ispartofseries | 17th Sound and Music Computing Conference, SMC 2020 | en_AU |
| dc.rights | © 2020 Cagrı Erdem et al. | en_AU |
| dc.rights.license | Creative Commons Attribution 3.0 Unported License | en_AU |
| dc.rights.uri | https://creativecommons.org/licenses/by/3.0/ | en_AU |
| dc.title | Towards playing in the 'Air': Modeling motion-sound energy relationships in electric guitar performance using deep neural networks | en_AU |
| dc.type | Conference paper | en_AU |
| dcterms.accessRights | Open Access | en_AU |
| local.bibliographicCitation.lastpage | 184 | en_AU |
| local.bibliographicCitation.startpage | 177 | en_AU |
| local.contributor.affiliation | Erdem, Cagri, University of Oslo | en_AU |
| local.contributor.affiliation | Lan, Qichao, University of Oslo | en_AU |
| local.contributor.affiliation | Fuhrer, Julian, University of Oslo | en_AU |
| local.contributor.affiliation | Martin, Charles, College of Engineering and Computer Science, ANU | en_AU |
| local.contributor.affiliation | Torresen, Jim, University of Oslo | en_AU |
| local.contributor.affiliation | Jensenius, Alexander Refsum, University of Oslo | en_AU |
| local.contributor.authoruid | Martin, Charles, u4110680 | en_AU |
| local.description.notes | Imported from ARIES | en_AU |
| local.description.refereed | Yes | |
| local.identifier.absfor | 460707 - Sound and music computing | en_AU |
| local.identifier.absfor | 461103 - Deep learning | en_AU |
| local.identifier.absseo | 280115 - Expanding knowledge in the information and computing sciences | en_AU |
| local.identifier.ariespublication | a383154xPUB18822 | en_AU |
| local.identifier.scopusID | 2-s2.0-85097440256 | |
| local.type.status | Published Version | en_AU |
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