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Why are some languages confused for others? Investigating data from the Great Language Game

dc.contributor.authorSkirgård, Hedvig
dc.contributor.authorRoberts, Sean G
dc.contributor.authorYencken, Lars
dc.date.accessioned2024-01-04T21:22:34Z
dc.date.available2024-01-04T21:22:34Z
dc.date.issued2017
dc.date.updated2022-09-18T08:18:09Z
dc.description.abstractIn this paper we explore the results of a large-scale online game called 'the Great Language Game', in which people listen to an audio speech sample and make a forced-choice guess about the identity of the language from 2 or more alternatives. The data include 15 million guesses from 400 audio recordings of 78 languages. We investigate which languages are confused for which in the game, and if this correlates with the similarities that linguists identify between languages. This includes shared lexical items, similar sound inventories and established historical relationships. Our findings are, as expected, that players are more likely to confuse two languages that are objectively more similar. We also investigate factors that may affect players' ability to accurately select the target language, such as how many people speak the language, how often the language is mentioned in written materials and the economic power of the target language community. We see that non-linguistic factors affect players' ability to accurately identify the target. For example, languages with wider ` global reach' are more often identified correctly. This suggests that both linguistic and cultural knowledge influence the perception and recognition of languages and their similarity.en_AU
dc.description.sponsorshipSGR is supported by the Max Planck society and an ERC Advanced Grant No. 269484 INTERACT to Stephen Levinson. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.issn1932-6203en_AU
dc.identifier.urihttp://hdl.handle.net/1885/311170
dc.language.isoen_AUen_AU
dc.provenanceThis is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.en_AU
dc.publisherPublic Library of Scienceen_AU
dc.rights© 2017 The authorsen_AU
dc.sourcePLOS ONE (Public Library of Science)en_AU
dc.titleWhy are some languages confused for others? Investigating data from the Great Language Gameen_AU
dc.typeJournal articleen_AU
dcterms.accessRightsOpen Accessen_AU
local.bibliographicCitation.issue4en_AU
local.bibliographicCitation.lastpage35en_AU
local.bibliographicCitation.startpage1en_AU
local.contributor.affiliationSkirgård, Hedvig, College of Asia and the Pacific, ANUen_AU
local.contributor.affiliationRoberts, Sean G, Max Planck Institute for Psycholinguisticsen_AU
local.contributor.affiliationYencken, Lars, University of Melbourneen_AU
local.contributor.authoruidSkirgård, Hedvig, u5712791en_AU
local.description.notesImported from ARIESen_AU
local.identifier.absfor470406 - Historical, comparative and typological linguisticsen_AU
local.identifier.ariespublicationu4485658xPUB1127en_AU
local.identifier.citationvolume12en_AU
local.identifier.doi10.1371/journal.pone.0165934en_AU
local.identifier.scopusID2-s2.0-85017001560
local.identifier.thomsonIDWOS:000399353500001
local.publisher.urlhttps://journals.plos.org/en_AU
local.type.statusPublished Versionen_AU

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