Breaking Path Symmetries on 4-connected Grid Maps

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Harabor, Daniel
Botea, Adi

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Pathfinding systems that operate on regular grids are common in the AI literature and often used in real-Time video games. Typical speed-up enhancements include reducing the size of the search space using abstraction, and building more informed heuristics

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Breaking Path Symmetries on 4-connected Grid Maps

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2037-12-31