Robles-Kelly, Antonio; Hancock, Edwin R
This paper describes a graph-spectral method for 3D surface integration. The algorithm takes as its input a 2D field of surface normal estimates, delivered, for instance, by a shape-from-shading or shape-from-texture procedure. We commence by using the surface normals to obtain an affinity weight matrix whose elements are related to the surface curvature. The weight matrix is used to compute a row-normalized transition probability matrix, and we pose the recovery of the integration path as that...[Show more]
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