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Simulation games that integrate research, entertainment, and learning around ecosystem services

Costanza, Robert; Chickakly, Karim; Dale, Virginia; Farber, Stephen; Finnigan, David; Grigg, Kat; Heckbert, Scott; Kubiszewski, Ida; Lee, Harry; Liu, Shuang; Magnuszewski, Piotr; Maynard, Simone; McDonald, Neal; Mills, Richard; Ogilvy, Susan; Pert, Petina; Renz, Jochen; Wainger, Lisa; Young, Mike; Ziegler, C. Richard

Description

Humans currently spend over 3 billion person-hours per week playing computer games. Most of these games are purely for entertainment, but use of computer games for education has also expanded dramatically. At the same time, experimental games have become

CollectionsANU Research Publications
Date published: 2014
Type: Journal article
URI: http://hdl.handle.net/1885/76235
Source: Ecosystem Services
DOI: 10.1016/j.ecoser.2014.10.001

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