Simulation games that integrate research, entertainment, and learning around ecosystem services
Costanza, Robert; Chickakly, Karim; Dale, Virginia; Farber, Stephen; Finnigan, David; Grigg, Kat; Heckbert, Scott; Kubiszewski, Ida; Lee, Harry; Liu, Shuang; Magnuszewski, Piotr; Maynard, Simone; McDonald, Neal; Mills, Richard; Ogilvy, Susan; Pert, Petina; Renz, Jochen; Wainger, Lisa; Young, Mike; Ziegler, C. Richard
Humans currently spend over 3 billion person-hours per week playing computer games. Most of these games are purely for entertainment, but use of computer games for education has also expanded dramatically. At the same time, experimental games have become
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