An Optimal Any-Angle Pathfinding Algorithm

Loading...
Thumbnail Image

Date

Authors

Harabor, Daniel
Grastien, Alban

Journal Title

Journal ISSN

Volume Title

Publisher

AAAI Press

Abstract

Any-angle pathfinding is a common problem from robotics and computer games: it requires finding a Euclidean shortest path between a pair of points in a grid map. Prior research has focused on approximate online solutions. A number of exact methods exist b

Description

Citation

Source

International Conference on Automated Planning & Scheduling

Book Title

Entity type

Access Statement

License Rights

DOI

Restricted until

2037-12-31