Epilogue: Future directions for gaming and simulation
Date
2007
Authors
Maharg, Paul
Journal Title
Journal ISSN
Volume Title
Publisher
Wolters Noordhoff
Abstract
Technology always defeats prediction because its use can rarely be foreseen, and
because human responses to it are never uniform. The history of technology is full of
examples of this. from the introduction of the printed book in the fifteenth century to
the iPod. Does this mean we shouldn't look to the future? No, because gazing
beyond the present we compels us to analyse what we do in education now, why
we do it this way, and how it might be changed. This interrogation also means
re flecting on education in the context of the material, economic, financial, cultural,
rhetorical, and technological changes that are sweeping through our society, and
which are significantly altering education. The option therefore is not one of
remaining as we are or changing: it is whether or not we can retain some control over
the future of education - its means of production. its products, its processes, its
hegemonic values.
Description
Keywords
legal education
Citation
Collections
Source
Type
Book chapter
Book Title
Spelend Leren in Virtuele Werelden. Bouwstenen voor Online Gaming in het Hoger Onderwijs
Entity type
Access Statement
Open Access