Qualitative spatial representation and reasoning in angry birds

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Zhang, Peng
Renz, Jochen

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Angry Birds is a popular video game where the task is to kill pigs protected by a structure composed of different building blocks that observe the laws of physics. The structure can be destroyed by shooting the angry birds at it. The fewer birds we use and the more blocks we destroy, the higher the score. One approach to solve the game is by analysing the structure and identifying its strength and weaknesses. This can then be used to decide where to hit the structure with the birds. In this paper we use a qualitative spatial reasoning approach for this task.We develop a novel qualitative spatial calculus for representing and analysing the structure. Our calculus allows us to express and evaluate structural properties and rules, and to infer for each building block which of these properties and rules are satisfied. We use this to compute a heuristic value for each block that corresponds to how useful it is to hit that block. We evaluate our approach by comparing the suggested shot with other possible shots.

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Proceedings of the International Conference on Knowledge Representation and Reasoning

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