Testing times: Virtual heritage, 'time travel' and the user experience of museum visitors: a case study of an enriched time-based virtual heritage world
Abstract
Time is fundamental to human experience - it is how we
make sense of the world. Time is critical to place in general and
heritage place in particular. As well as the built environment,
it determines both the cultural context and the phenomenological
affect experienced at a particular place at a particular time.
This thesis argues that time-based virtual heritage supporting
navigable time, or time travel with agency, offers two different
but complementary opportunities for heritage learning. Going to a
specific place at a specific time gives users an informed idea of
what it was like then and travelling through time in a
time-lapsed fashion reveals the changes that occur over time.
Heritage is culture through time yet curiously time is almost
entirely absent from virtual heritage despite the power of 3D
computer graphics to support time-based virtual worlds. This
thesis describes the creation and testing of a time-based virtual
heritage world on a museum audience. Navigable time is shown to
be a popular and powerful tool for creating affective experiences
with virtual heritage and fostering engaging learning
opportunities. Additionally this thesis argues for, and the
findings support, the importance of providing users with a range
of activities in a virtual heritage world.
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