Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory
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Ip, Ivan; Sweetser Kyburz, Penny
Description
This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and...[Show more]
dc.contributor.author | Ip, Ivan | |
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dc.contributor.author | Sweetser Kyburz, Penny | |
dc.date.accessioned | 2021-10-05T00:15:33Z | |
dc.identifier.uri | http://hdl.handle.net/1885/250447 | |
dc.description.abstract | This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing, VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI. | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_AU | |
dc.publisher | ACM | |
dc.relation.ispartof | 33rd Australian Conference on Human-Computer Interaction (OzCHI) | |
dc.rights | © 2021 Association for Computing Machinery. | |
dc.subject | virtual reality | |
dc.subject | video games | |
dc.subject | enjoyment | |
dc.subject | player experience | |
dc.title | Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory | |
dc.type | Conference paper | |
dc.date.issued | 2021-11-30 | |
local.identifier.ariespublication | u6662439xPUB25 | |
local.publisher.url | https://www.acm.org/ | |
local.type.status | Submitted Version | |
local.contributor.affiliation | Sweetser Kyburz, P., School of Computing, CECS, The Australian National University | |
local.description.embargo | 2099-12-31 | |
local.bibliographicCitation.startpage | 1 | |
local.bibliographicCitation.lastpage | 14 | |
local.identifier.doi | 10.1145/1122445.1122456 | |
Collections | ANU Research Publications |
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File | Description | Size | Format | Image |
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OzCHI21_VRPX (1).pdf | paper | 1.05 MB | Adobe PDF | Request a copy |
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