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Showing results 5 to 12 of 12

Evaluating GameFlow in a Multiplayer Online Strategy Game Under Development

Author(s)Sweetser Kyburz, Penny; Johnson, Daniel; Kyburz, Jay
TypeConference paper
Date PublishedFeb-2020
Date Created-

Evaluating the GameFlow Model with Different Stakeholders

Author(s)Sweetser Kyburz, Penny; Johnson, Daniel
TypeConference paper
Date PublishedOct-2019
Date Created-
OzCHI20_GF2020-1col.pdf.jpg

GameFlow 2020: 15 Years of a Model of Player Enjoyment

Author(s)Sweetser Kyburz, Penny
TypeConference paper
Date Published2020
Date Created-
FDG20_PCG-submitted.pdf.jpg

A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels

Author(s)Gellel, Alexander; Sweetser Kyburz, Penny
TypeConference paper
Date PublishedSep-2020
Date Created-

Improving StarCraft II Player League Prediction with Macro-Level Features

Author(s)Chen, Yinheng; Aitchison, Matthew; Sweetser Kyburz, Penny
TypeConference paper
Date PublishedNov-2020
Date Created-

Setting Students up to Succeed in Computing Internships

Author(s)Sweetser Kyburz, Penny; King, Alaine; DeWan, Timothy
TypeConference paper
Date PublishedFeb-2020
Date Created-

Understanding Enjoyment in VR Games with GameFlow

Author(s)Sweetser Kyburz, Penny; Rogalewicz, Zane; Li, Qingyang
TypeConference paper
Date PublishedNov-2019
Date Created-
CHIPLAY_WIP_Reviews _submit.pdf.jpg

The Wisdom of the Gaming Crowd

Author(s)Jeffrey, Robert; Bian, Pengze; Ji, Fan, et al
TypeConference paper
Date Published2020
Date Created-

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