Chung, JaeGardner, Henry James2015-12-101044-7318http://hdl.handle.net/1885/65044Increasingly, the sophistication of modern computer-gaming systems is becoming comparable to that of immersive, virtual reality (VR) environments, and the popular VR research topic of "presence" is now being explored in the context of computer games. TheTemporal Presence Variation in Immersive Computer Games201210.1080/10447318.2011.6272982015-12-10