Pelling, ChristopherSchou (Sko), TorbenGardner, Henry James2015-12-10November 29781605588544http://hdl.handle.net/1885/54657Previous work demonstrated that the Wii Remote (Wiimote) can be used as a control device for large displays by the use of multiple sensor bars. While this work showed the system to perform quite successfully, the limited vertical aiming range of the Wiimote was noted to be a shortcoming and, to address this issue, an accelerated aiming technique was introduced. The present work extends the study of Wiimote aiming for large displays by implementing two further techniques that consider relative movements and clutching. User testing is conducted and the results from all three techniques show that clutching performed worst while the absolute and relative techniques could not be statistically differentiated.Keywords: Control device; Games; Interaction techniques; Large displays; Multiple sensors; Relative movement; User testing; Wii remote; Control; Interactive computer systems; Virtual reality; Human computer interaction Absolute; Aiming; Clutch; First-person-shooter; Games; Interaction techniques; Large displays; Pointing; Relative; Virtual reality; Wii remote; WiimoteBe careful how you point that thing: Wiimote aiming for large displays200910.1145/1738826.17389082016-02-24