Champion, ErikKerr, RebeccaRahaman, HafizurMcMeekin, David A.Ioannides, MarinosFink, EleanorCantoni, LorenzoChampion, Erik2024-03-05November 2978-3-030-73042-0http://hdl.handle.net/1885/315721This paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers.application/pdfen-AU© Springer Nature Switzerland AG 2021Time-Layered culture mapRecogitoVirtual museumsUnityInteractive simulationImmersive and multimedia experiencesTime-Layered Gamic Interaction with a Virtual Museum Template202110.1007/978-3-030-73043-7_262022-10-16