Head Tracking in First-Person Games: Interaction Using a Web-Camera

Date

2009

Authors

Schou (Sko), Torben
Gardner, Henry James

Journal Title

Journal ISSN

Volume Title

Publisher

Springer

Abstract

Recent advances in face-tracking technology have made it possible to recognize head movements using a commodity web-camera. This development has created exciting possibilities for enhancing player enjoyment during computer game play. In order to ascertain the real-world potential for head gestural input to First Person Shooter games, we have developed seven diverse interaction techniques and integrated these with a modern games engine. Evaluation of the techniques was carried out with four focus groups made up of expert games developers and experienced end-users. One of the techniques was further refined and subjected to a follow-up comparison test with promising results. A set of guidelines for the future development of head interaction techniques for computer games has been derived from the studies. All of the techniques have been built upon freely available software and open-sourced to encourage further research in this area.

Description

Keywords

Keywords: Computer game; Face tracking; First person shooter; Game engine; Head tracking; Input and interaction technology; Cameras; Knowledge management; Human computer interaction Computer game; Face tracking; First person shooter; Game engine; Head tracking; Input and interaction technology

Citation

Source

Proceedings of IFIP TC13 Conference on Human-Computer Interaction

Type

Conference paper

Book Title

Entity type

Access Statement

License Rights

DOI

10.1007/978-3-642-03655-2_38

Restricted until

2037-12-31