Head Tracking in First-Person Games: Interaction Using a Web-Camera
Date
2009
Authors
Schou (Sko), Torben
Gardner, Henry James
Journal Title
Journal ISSN
Volume Title
Publisher
Springer
Abstract
Recent advances in face-tracking technology have made it possible to recognize head movements using a commodity web-camera. This development has created exciting possibilities for enhancing player enjoyment during computer game play. In order to ascertain the real-world potential for head gestural input to First Person Shooter games, we have developed seven diverse interaction techniques and integrated these with a modern games engine. Evaluation of the techniques was carried out with four focus groups made up of expert games developers and experienced end-users. One of the techniques was further refined and subjected to a follow-up comparison test with promising results. A set of guidelines for the future development of head interaction techniques for computer games has been derived from the studies. All of the techniques have been built upon freely available software and open-sourced to encourage further research in this area.
Description
Keywords
Keywords: Computer game; Face tracking; First person shooter; Game engine; Head tracking; Input and interaction technology; Cameras; Knowledge management; Human computer interaction Computer game; Face tracking; First person shooter; Game engine; Head tracking; Input and interaction technology
Citation
Collections
Source
Proceedings of IFIP TC13 Conference on Human-Computer Interaction
Type
Conference paper
Book Title
Entity type
Access Statement
License Rights
Restricted until
2037-12-31