TRANSIT Routing on Video Game Maps

dc.contributor.authorAntsfeld, Leonid
dc.contributor.authorHarabor, Daniel
dc.contributor.authorKilby, Philip
dc.contributor.authorWalsh, Toby
dc.coverage.spatialToronto Canada
dc.date.accessioned2015-12-10T23:18:08Z
dc.date.createdJuly 22-26 2012
dc.date.issued2012
dc.date.updated2015-12-10T10:04:08Z
dc.identifier.isbn9781577355687
dc.identifier.urihttp://hdl.handle.net/1885/65489
dc.publisherAAAI Press
dc.relation.ispartofseriesAAAI Conference on Artificial Intelligence and the Innovative Applications of Artificial Intelligence Conference 2012
dc.sourceProceedings of the National Conference on Artificial Intelligence
dc.titleTRANSIT Routing on Video Game Maps
dc.typeConference paper
local.bibliographicCitation.lastpage6
local.bibliographicCitation.startpage1
local.contributor.affiliationAntsfeld, Leonid, National ICT Australia
local.contributor.affiliationHarabor, Daniel, College of Engineering and Computer Science, ANU
local.contributor.affiliationKilby, Philip, College of Engineering and Computer Science, ANU
local.contributor.affiliationWalsh, Toby, National ICT Australia
local.contributor.authoremailu3246737@anu.edu.au
local.contributor.authoruidHarabor, Daniel, u4272656
local.contributor.authoruidKilby, Philip, u3246737
local.description.embargo2037-12-31
local.description.notesImported from ARIES
local.description.refereedYes
local.identifier.absfor080199 - Artificial Intelligence and Image Processing not elsewhere classified
local.identifier.absseo970108 - Expanding Knowledge in the Information and Computing Sciences
local.identifier.ariespublicationu4334215xPUB1113
local.identifier.uidSubmittedByu4334215
local.type.statusPublished Version

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