Treasure Explorers - A Game as a Diagnostic Assessment Tool
| dc.contributor.author | Nunes, B.P. | |
| dc.contributor.author | Nurmikko-Fuller, Terhi | |
| dc.contributor.author | Rabello Lopes, G. | |
| dc.contributor.author | Siqueira, S | |
| dc.contributor.author | de Campos, G.H.B. | |
| dc.contributor.author | Casanova, Marco A | |
| dc.coverage.spatial | Austin, United States | |
| dc.date.accessioned | 2022-08-05T01:19:10Z | |
| dc.date.created | July 25-28 2016 | |
| dc.date.issued | 2016 | |
| dc.date.updated | 2021-08-01T08:26:39Z | |
| dc.description.abstract | Understanding students' strengths and weaknesses can help in the design of teaching materials to successfully bridge identified gaps. Formal exams are useful to gauge the extent of learners' memorised information, but have been critiqued for not reflecting the true extent of learners knowledge. Diagnostic assessment assists teachers in setting task-specific plans and goals, for both individual students, and the learner-group as a whole. In this paper, we describe Treasure Explorers, a Game With a Purpose (GWAP) with a multilayered structure that facilitates the learning process, promotes user retention, and is designed to reward contributing players. A comprehensive evaluation based on game log and TAM model was conducted. The log of over 5,500 records reveals that aspects of engagement and learning had occurred, and qualitative evaluations show the applicability and usability of games as diagnostic assessment tools. Treasure Explorers assists teachers in identifying student difficulties, and has significant potential to help educators plan for lesson content. | en_AU |
| dc.description.sponsorship | Partly funded by CNPq and FAPERJ under grant 444976/2014-0 and E-26-102.256/2013, respectively. | en_AU |
| dc.format.mimetype | application/pdf | en_AU |
| dc.identifier.isbn | 9781467390415 | en_AU |
| dc.identifier.uri | http://hdl.handle.net/1885/270222 | |
| dc.language.iso | en_AU | en_AU |
| dc.publisher | IEEE | en_AU |
| dc.relation.ispartofseries | 16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 | en_AU |
| dc.rights | © 2016 IEEE | en_AU |
| dc.source | IEEE 16th International Conference onAdvanced Learning Technologies (ICALT 2016): Proceedings | en_AU |
| dc.subject | Diagnostic assessment | en_AU |
| dc.subject | serious games | en_AU |
| dc.subject | gamification | en_AU |
| dc.title | Treasure Explorers - A Game as a Diagnostic Assessment Tool | en_AU |
| dc.type | Conference paper | en_AU |
| local.bibliographicCitation.lastpage | 221 | en_AU |
| local.bibliographicCitation.startpage | 217 | en_AU |
| local.contributor.affiliation | Nunes, B.P., Pontifical Catholic University of Rio de Janeiro | en_AU |
| local.contributor.affiliation | Nurmikko-Fuller, Terhi, College of Arts and Social Sciences, ANU | en_AU |
| local.contributor.affiliation | Rabello Lopes, G., Federal University of Rio de Janeiro | en_AU |
| local.contributor.affiliation | Siqueira, S, Federal University of the State of Rio de Janeiro | en_AU |
| local.contributor.affiliation | de Campos, G.H.B., Pontifical Catholic University of Rio de Janeiro, Brazil | en_AU |
| local.contributor.affiliation | Casanova, Marco A, Pontifical Catholic University of Rio de Janeiro | en_AU |
| local.contributor.authoruid | Nurmikko-Fuller, Terhi, u1026588 | en_AU |
| local.description.embargo | 2099-12-31 | |
| local.description.notes | Imported from ARIES | en_AU |
| local.description.refereed | Yes | |
| local.identifier.absfor | 000000 - Internal ANU use only | en_AU |
| local.identifier.ariespublication | u1026588xPUB6 | en_AU |
| local.identifier.doi | 10.1109/ICALT.2016.136 | en_AU |
| local.publisher.url | https://www.ieee.org/ | en_AU |
| local.type.status | Published Version | en_AU |
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