Treasure Explorers - A Game as a Diagnostic Assessment Tool

dc.contributor.authorNunes, B.P.
dc.contributor.authorNurmikko-Fuller, Terhi
dc.contributor.authorRabello Lopes, G.
dc.contributor.authorSiqueira, S
dc.contributor.authorde Campos, G.H.B.
dc.contributor.authorCasanova, Marco A
dc.coverage.spatialAustin, United States
dc.date.accessioned2022-08-05T01:19:10Z
dc.date.createdJuly 25-28 2016
dc.date.issued2016
dc.date.updated2021-08-01T08:26:39Z
dc.description.abstractUnderstanding students' strengths and weaknesses can help in the design of teaching materials to successfully bridge identified gaps. Formal exams are useful to gauge the extent of learners' memorised information, but have been critiqued for not reflecting the true extent of learners knowledge. Diagnostic assessment assists teachers in setting task-specific plans and goals, for both individual students, and the learner-group as a whole. In this paper, we describe Treasure Explorers, a Game With a Purpose (GWAP) with a multilayered structure that facilitates the learning process, promotes user retention, and is designed to reward contributing players. A comprehensive evaluation based on game log and TAM model was conducted. The log of over 5,500 records reveals that aspects of engagement and learning had occurred, and qualitative evaluations show the applicability and usability of games as diagnostic assessment tools. Treasure Explorers assists teachers in identifying student difficulties, and has significant potential to help educators plan for lesson content.en_AU
dc.description.sponsorshipPartly funded by CNPq and FAPERJ under grant 444976/2014-0 and E-26-102.256/2013, respectively.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.isbn9781467390415en_AU
dc.identifier.urihttp://hdl.handle.net/1885/270222
dc.language.isoen_AUen_AU
dc.publisherIEEEen_AU
dc.relation.ispartofseries16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016en_AU
dc.rights© 2016 IEEEen_AU
dc.sourceIEEE 16th International Conference onAdvanced Learning Technologies (ICALT 2016): Proceedingsen_AU
dc.subjectDiagnostic assessmenten_AU
dc.subjectserious gamesen_AU
dc.subjectgamificationen_AU
dc.titleTreasure Explorers - A Game as a Diagnostic Assessment Toolen_AU
dc.typeConference paperen_AU
local.bibliographicCitation.lastpage221en_AU
local.bibliographicCitation.startpage217en_AU
local.contributor.affiliationNunes, B.P., Pontifical Catholic University of Rio de Janeiroen_AU
local.contributor.affiliationNurmikko-Fuller, Terhi, College of Arts and Social Sciences, ANUen_AU
local.contributor.affiliationRabello Lopes, G., Federal University of Rio de Janeiroen_AU
local.contributor.affiliationSiqueira, S, Federal University of the State of Rio de Janeiroen_AU
local.contributor.affiliationde Campos, G.H.B., Pontifical Catholic University of Rio de Janeiro, Brazilen_AU
local.contributor.affiliationCasanova, Marco A, Pontifical Catholic University of Rio de Janeiroen_AU
local.contributor.authoruidNurmikko-Fuller, Terhi, u1026588en_AU
local.description.embargo2099-12-31
local.description.notesImported from ARIESen_AU
local.description.refereedYes
local.identifier.absfor000000 - Internal ANU use onlyen_AU
local.identifier.ariespublicationu1026588xPUB6en_AU
local.identifier.doi10.1109/ICALT.2016.136en_AU
local.publisher.urlhttps://www.ieee.org/en_AU
local.type.statusPublished Versionen_AU

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