The computational complexity of angry birds and similar physics-simulation games
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Stephenson, Matthew
Renz, Jochen
Ge, Xiaoyu
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AAAI Press
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This paper presents several proofs for the computational complexity of the popular physics-based puzzle game Angry Birds. By using a combination of different gadgets within this games environment, we can demonstrate that the problem of solving Angry Birds levels is NP-hard. Proof of NP-hardness is by reduction from a known NP-complete problem, in this case 3-SAT. In addition, we are able to show that the original version of Angry Birds is within NP and therefore also NP-complete. These proofs can be extended to other physics-based games with similar mechanics.
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2099-12-31
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