Facilitating co-creation experience in the classroom with Lego Serious Play

dc.contributor.authorDann, Stephen
dc.date.accessioned2020-07-16T00:57:31Z
dc.date.available2020-07-16T00:57:31Z
dc.date.issued2018
dc.date.updated2023-04-30T08:15:30Z
dc.description.abstractLego Serious Play was founded within the Lego Corporation in the mid-90s as a response to an unusual problem why a company that sold creativity by the kilo was struggling for market share, profit and new thinking. Built from the ground up as a make-or-break proposition, the LSP process is an industry strength business solution designed to create conducive conditions for problem recognition, knowledge creation, and shared understanding. Based on these condition, and the 2010 open source licence of the protocol, this paper outlines the Lego Serious Play process, the history and origin of the method, and the seven principles underpinning its operation. The paper then outlines the adaptation of the LSP method from industry to academy, to showcase how to bring the technique into the classroom. Educators can use the step by step guide to construct a classroom activity that draws on Lego Serious Play to further promote key graduate outcomes of communication, creativity and shared understanding.
dc.description.sponsorshipThis work was supported in part by the University of Lethbridge and the Australian National University for buying the author three hundred Lego Serious Play Window Discovery Kits between them, and the Research School of Management for funding the initial facilitation training.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.issn1441-3582en_AU
dc.identifier.urihttp://hdl.handle.net/1885/206234
dc.language.isoen_AUen_AU
dc.provenance© 2018 The Author. Published by Elsevier Ltd on behalf of Australian and New Zealand Marketing Academy. This is an open access article under the CC BY-NC-ND license. (http://creativecommons.org/licenses/by-nc-nd/4.0/)en_AU
dc.publisherMonash University
dc.rights© 2018 The Author.
dc.rights.licenseCC BY-NC-ND licenseen_AU
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en_AU
dc.sourceAustralasian Marketing Journal
dc.titleFacilitating co-creation experience in the classroom with Lego Serious Play
dc.typeJournal article
dcterms.accessRightsOpen Accessen_AU
local.bibliographicCitation.issue2en_AU
local.bibliographicCitation.lastpage131en_AU
local.bibliographicCitation.startpage121en_AU
local.contributor.affiliationDann, Stephen, College of Business and Economics, ANUen_AU
local.contributor.authoruidDann, Stephen, u4323337en_AU
local.description.notesImported from ARIESen_AU
local.identifier.absfor150500 - MARKETINGen_AU
local.identifier.absseo910403 - Marketingen_AU
local.identifier.ariespublicationa383154xPUB10140en_AU
local.identifier.citationvolume26en_AU
local.identifier.doi10.1016/j.ausmj.2018.05.013en_AU
local.identifier.scopusID2-s2.0-85048154981
local.identifier.thomsonIDWOS:000437200800008
local.publisher.urlhttps://www.elsevier.com/en-auen_AU
local.type.statusPublished Versionen_AU

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