Facilitating co-creation experience in the classroom with Lego Serious Play
| dc.contributor.author | Dann, Stephen | |
| dc.date.accessioned | 2020-07-16T00:57:31Z | |
| dc.date.available | 2020-07-16T00:57:31Z | |
| dc.date.issued | 2018 | |
| dc.date.updated | 2023-04-30T08:15:30Z | |
| dc.description.abstract | Lego Serious Play was founded within the Lego Corporation in the mid-90s as a response to an unusual problem why a company that sold creativity by the kilo was struggling for market share, profit and new thinking. Built from the ground up as a make-or-break proposition, the LSP process is an industry strength business solution designed to create conducive conditions for problem recognition, knowledge creation, and shared understanding. Based on these condition, and the 2010 open source licence of the protocol, this paper outlines the Lego Serious Play process, the history and origin of the method, and the seven principles underpinning its operation. The paper then outlines the adaptation of the LSP method from industry to academy, to showcase how to bring the technique into the classroom. Educators can use the step by step guide to construct a classroom activity that draws on Lego Serious Play to further promote key graduate outcomes of communication, creativity and shared understanding. | |
| dc.description.sponsorship | This work was supported in part by the University of Lethbridge and the Australian National University for buying the author three hundred Lego Serious Play Window Discovery Kits between them, and the Research School of Management for funding the initial facilitation training. | en_AU |
| dc.format.mimetype | application/pdf | en_AU |
| dc.identifier.issn | 1441-3582 | en_AU |
| dc.identifier.uri | http://hdl.handle.net/1885/206234 | |
| dc.language.iso | en_AU | en_AU |
| dc.provenance | © 2018 The Author. Published by Elsevier Ltd on behalf of Australian and New Zealand Marketing Academy. This is an open access article under the CC BY-NC-ND license. (http://creativecommons.org/licenses/by-nc-nd/4.0/) | en_AU |
| dc.publisher | Monash University | |
| dc.rights | © 2018 The Author. | |
| dc.rights.license | CC BY-NC-ND license | en_AU |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | en_AU |
| dc.source | Australasian Marketing Journal | |
| dc.title | Facilitating co-creation experience in the classroom with Lego Serious Play | |
| dc.type | Journal article | |
| dcterms.accessRights | Open Access | en_AU |
| local.bibliographicCitation.issue | 2 | en_AU |
| local.bibliographicCitation.lastpage | 131 | en_AU |
| local.bibliographicCitation.startpage | 121 | en_AU |
| local.contributor.affiliation | Dann, Stephen, College of Business and Economics, ANU | en_AU |
| local.contributor.authoruid | Dann, Stephen, u4323337 | en_AU |
| local.description.notes | Imported from ARIES | en_AU |
| local.identifier.absfor | 150500 - MARKETING | en_AU |
| local.identifier.absseo | 910403 - Marketing | en_AU |
| local.identifier.ariespublication | a383154xPUB10140 | en_AU |
| local.identifier.citationvolume | 26 | en_AU |
| local.identifier.doi | 10.1016/j.ausmj.2018.05.013 | en_AU |
| local.identifier.scopusID | 2-s2.0-85048154981 | |
| local.identifier.thomsonID | WOS:000437200800008 | |
| local.publisher.url | https://www.elsevier.com/en-au | en_AU |
| local.type.status | Published Version | en_AU |
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