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Epilogue: Future directions for gaming and simulation

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Authors

Maharg, Paul

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Wolters Noordhoff

Abstract

Technology always defeats prediction because its use can rarely be foreseen, and because human responses to it are never uniform. The history of technology is full of examples of this. from the introduction of the printed book in the fifteenth century to the iPod. Does this mean we shouldn't look to the future? No, because gazing beyond the present we compels us to analyse what we do in education now, why we do it this way, and how it might be changed. This interrogation also means re flecting on education in the context of the material, economic, financial, cultural, rhetorical, and technological changes that are sweeping through our society, and which are significantly altering education. The option therefore is not one of remaining as we are or changing: it is whether or not we can retain some control over the future of education - its means of production. its products, its processes, its hegemonic values.

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Spelend Leren in Virtuele Werelden. Bouwstenen voor Online Gaming in het Hoger Onderwijs

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Open Access

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