Understanding Enjoyment in VR Games with GameFlow

dc.contributor.authorSweetser Kyburz, Penny
dc.contributor.authorRogalewicz, Zane
dc.contributor.authorLi, Qingyang
dc.date.accessioned2020-01-09T03:15:38Z
dc.date.issued2019-11
dc.description.abstractIn this paper, we report on a work in progress project that aims to understand affordances and inhibiters of enjoyment in virtual reality (VR) video games. We apply the GameFlow model to review and analyse VR and non-VR versions of the same games to identify differences in enjoyment. Our approach includes conducting expert reviews using the GameFlow model, as well as conducting qualitative analysis on video game reviews, using GameFlow as a conceptual foundation. In this paper, we report our initial findings for the game Superhot. Our ongoing work evaluates a selection of games to map opportunities and pitfalls when designing games for VR.en_AU
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.isbn9781450370011en_AU
dc.identifier.urihttp://hdl.handle.net/1885/196739
dc.language.isoen_AUen_AU
dc.publisherACMen_AU
dc.relation.ispartofProceedings of VRST '19: 25th ACM Symposium on Virtual Reality Sofware and Technology (VRST '19), November 12-15, 2019, Parramata, NSW, Australiaen_AU
dc.rights© 2019 Copyright is held by the owner/author(s)en_AU
dc.rights.licensePermission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).en_AU
dc.subjectVirtual realityen_AU
dc.subjectVRen_AU
dc.subjectvideogamesen_AU
dc.subjectenjoymenten_AU
dc.subjectplayer experienceen_AU
dc.titleUnderstanding Enjoyment in VR Games with GameFlowen_AU
dc.typeConference paperen_AU
local.bibliographicCitation.lastpage2en_AU
local.bibliographicCitation.startpage1en_AU
local.contributor.affiliationSweetser Kyburz, P., School of Computer Science, The Australian National Universityen_AU
local.contributor.affiliationRogalewicz, Z., School of Computer Science, The Australian National Universityen_AU
local.contributor.affiliationLi, Q., School of Computer Science, The Australian National Universityen_AU
local.contributor.authoruidu1027166en_AU
local.description.embargo2037-12-31
local.identifier.doi10.1145/3359996.3364800en_AU
local.publisher.urlhttps://dl.acm.org/en_AU
local.type.statusSubmitted Versionen_AU

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