McGrath, D.; Wegener, M.; McIntyre, T. J.; Savage, C. M.; Williamson, M.
We present a study of student learning through the use of virtual reality. A
software package is used to introduce concepts of special relativity to
students in a game-like environment where users experience the effects of
travelling at near light speeds. From this new perspective, space and time are
significantly different to that experienced in everyday life. The study
explores how students have worked with this environment and how these students
have used this experience in their study...[Show more]
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