Student experiences of virtual reality - a case study in learning special relativity
We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at near light speeds. From this new perspective, space and time are significantly different to that experienced in everyday life. The study explores how students have worked with this environment and how these students have used this experience in their study...[Show more]
|Collections||ANU Research Publications|
|Source:||American Journal of Physics|
|01_McGrath_Student_experiences_of_virtual_2010.pdf||Published Version||268.49 kB||Adobe PDF|
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