Skip navigation
Skip navigation

Teaching computational science using vpython and virtual reality

Roberts, Stephen; Gardner, Henry James; Press, Shaun; Stals, Linda

Description

The Australian National University has two new complementary computational science programs, the Bachelor of Computational Science and the eScience graduate program. Students from the eScience program have developed sophisticated visualisation projects which have then been used to educate current and prospective undergraduate students in the Bachelor program. In this paper we will discuss the use of VPython combined with a 3D visualisation theatre, the Wedge, to produce hands-on computational...[Show more]

dc.contributor.authorRoberts, Stephen
dc.contributor.authorGardner, Henry James
dc.contributor.authorPress, Shaun
dc.contributor.authorStals, Linda
dc.date.accessioned2015-12-13T22:45:00Z
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/1885/79557
dc.description.abstractThe Australian National University has two new complementary computational science programs, the Bachelor of Computational Science and the eScience graduate program. Students from the eScience program have developed sophisticated visualisation projects which have then been used to educate current and prospective undergraduate students in the Bachelor program. In this paper we will discuss the use of VPython combined with a 3D visualisation theatre, the Wedge, to produce hands-on computational science tutorials which we use to motivate computational science. We will briefly describe the use of VPython in our outreach tutorials, in particular a bouncing ball and gas simulation tutorial. The wedge virtual reality environment is also described as is the porting of VPython to the Wedge. Overall we provide a glimpse into our coordinated approach to using high level visualisation and virtual reality in the promotion of computational science.
dc.publisherSpringer
dc.sourceLecture Notes in Computer Science (LNCS)
dc.titleTeaching computational science using vpython and virtual reality
dc.typeJournal article
local.description.notesImported from ARIES
local.description.refereedYes
local.identifier.citationvolume3039
dc.date.issued2004
local.identifier.absfor080111 - Virtual Reality and Related Simulation
local.identifier.ariespublicationMigratedxPub7972
local.type.statusPublished Version
local.contributor.affiliationRoberts, Stephen, College of Physical and Mathematical Sciences, ANU
local.contributor.affiliationGardner, Henry James, College of Engineering and Computer Science, ANU
local.contributor.affiliationPress, Shaun, College of Engineering and Computer Science, ANU
local.contributor.affiliationStals, Linda, College of Physical and Mathematical Sciences, ANU
local.description.embargo2037-12-31
local.bibliographicCitation.startpage1218
local.bibliographicCitation.lastpage1225
dc.date.updated2015-12-11T10:18:46Z
local.identifier.scopusID2-s2.0-25144467320
CollectionsANU Research Publications

Download

File Description SizeFormat Image
01_Roberts_Teaching_computational_science_2004.pdf678.11 kBAdobe PDF    Request a copy


Items in Open Research are protected by copyright, with all rights reserved, unless otherwise indicated.

Updated:  19 May 2020/ Responsible Officer:  University Librarian/ Page Contact:  Library Systems & Web Coordinator