Teaching computational science using vpython and virtual reality
The Australian National University has two new complementary computational science programs, the Bachelor of Computational Science and the eScience graduate program. Students from the eScience program have developed sophisticated visualisation projects which have then been used to educate current and prospective undergraduate students in the Bachelor program. In this paper we will discuss the use of VPython combined with a 3D visualisation theatre, the Wedge, to produce hands-on computational...[Show more]
|Collections||ANU Research Publications|
|Source:||Lecture Notes in Computer Science (LNCS)|
|01_Roberts_Teaching_computational_science_2004.pdf||678.11 kB||Adobe PDF||Request a copy|
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